vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
- render_line(psx_gpu, vertexes, current_command, list[0]);
+ render_line(psx_gpu, vertexes, current_command, list[0], 0);
break;
}
vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
- render_line(psx_gpu, vertexes, current_command, list[0]);
+ render_line(psx_gpu, vertexes, current_command, list[0], 0);
list_position++;
num_vertexes++;
vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
- render_line(psx_gpu, vertexes, current_command, 0);
+ render_line(psx_gpu, vertexes, current_command, 0, 0);
break;
}
vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
- render_line(psx_gpu, vertexes, current_command, 0);
+ render_line(psx_gpu, vertexes, current_command, 0, 0);
list_position += 2;
num_vertexes++;
break;
}
- case 0x80: // vid -> vid
- render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
- list_s16[4] & 0x3FF, list_s16[5] & 0x1FF,
- ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1);
- break;
-
+ case 0x80: // vid -> vid
+ {
+ u32 sx = list_s16[2] & 0x3FF;
+ u32 sy = list_s16[3] & 0x1FF;
+ u32 dx = list_s16[4] & 0x3FF;
+ u32 dy = list_s16[5] & 0x1FF;
+ u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
+ u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
+
+ if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
+ break;
+
+ render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
+ break;
+ }
+
#ifdef PCSX
case 0xA0: // sys -> vid
case 0xC0: // vid -> sys
return list - list_start;
}
+#ifdef PCSX
+
+static void update_enhancement_buf_table(psx_gpu_struct *psx_gpu)
+{
+ u32 b, x, s;
+
+ b = 0;
+ s = psx_gpu->enhancement_x_threshold;
+ for (x = 0; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++)
+ {
+ if (x * 16 >= s - 15)
+ {
+ s += psx_gpu->enhancement_x_threshold;
+ b++;
+ }
+ psx_gpu->enhancement_buf_by_x16[x] = b;
+ }
+}
+
+#define select_enhancement_buf(psx_gpu) \
+ psx_gpu->enhancement_current_buf_ptr = \
+ select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x)
+
#define enhancement_disable() { \
psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
- psx_gpu->render_mode &= ~RENDER_DOUBLE_MODE; \
psx_gpu->uvrgb_phase = 0x8000; \
}
#define enhancement_enable() { \
- psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr; \
+ psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; \
psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \
psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \
- psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2; \
- psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2; \
- psx_gpu->render_mode |= RENDER_DOUBLE_MODE; \
+ psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1; \
+ psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1; \
psx_gpu->uvrgb_phase = 0x1000; \
}
#define shift_triangle_area() \
psx_gpu->triangle_area *= 4
+extern void scale2x_tiles8(void *dst, const void *src, int w8, int h);
+
+#ifndef NEON_BUILD
+// TODO?
+void scale2x_tiles8(void *dst, const void *src, int w8, int h) {}
+#endif
+
static int disable_main_render;
static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
}
}
+#if 0
+
#define fill_vertex(i, x_, y_, u_, v_, rgb_) \
vertexes[i].x = x_; \
vertexes[i].y = y_; \
vertexes[i].g = (rgb_) >> 8; \
vertexes[i].b = (rgb_) >> 16
-static void do_esprite_in_triangles(psx_gpu_struct *psx_gpu, int x, int y,
+static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
{
vertex_struct *vertex_ptrs[3];
psx_gpu->render_state_base = render_state_base_saved;
}
+#else
+static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
+ u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
+{
+ u32 flags = (cmd_rgb >> 24);
+ u32 color = cmd_rgb & 0xffffff;
+
+ render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color);
+}
+#endif
-u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
+u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
+ u32 *last_command)
{
u32 current_command = 0, command_length;
psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
+ select_enhancement_buf(psx_gpu);
for(; list < list_end; list += 1 + command_length)
{
do_fill(psx_gpu, x, y, width, height, color);
- psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr;
+ psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x);
x *= 2;
y *= 2;
width *= 2;
vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
- render_line(psx_gpu, vertexes, current_command, list[0]);
+ render_line(psx_gpu, vertexes, current_command, list[0], 0);
+ enhancement_enable();
+ render_line(psx_gpu, vertexes, current_command, list[0], 1);
break;
}
vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
- render_line(psx_gpu, vertexes, current_command, list[0]);
+ enhancement_disable();
+ render_line(psx_gpu, vertexes, current_command, list[0], 0);
+ enhancement_enable();
+ render_line(psx_gpu, vertexes, current_command, list[0], 1);
list_position++;
num_vertexes++;
vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
- render_line(psx_gpu, vertexes, current_command, 0);
+ render_line(psx_gpu, vertexes, current_command, 0, 0);
+ enhancement_enable();
+ render_line(psx_gpu, vertexes, current_command, 0, 1);
break;
}
vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
- render_line(psx_gpu, vertexes, current_command, 0);
+ enhancement_disable();
+ render_line(psx_gpu, vertexes, current_command, 0, 0);
+ enhancement_enable();
+ render_line(psx_gpu, vertexes, current_command, 0, 1);
list_position += 2;
num_vertexes++;
u32 height = list_s16[5] & 0x1FF;
render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
- do_esprite_in_triangles(psx_gpu, x, y, 0, 0, width, height, list[0]);
+ do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]);
break;
}
render_sprite(psx_gpu, x, y, u, v, width, height,
current_command, list[0]);
- do_esprite_in_triangles(psx_gpu, x, y, u, v, width, height, list[0]);
+ do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]);
break;
}
s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
- do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 1, 1, list[0]);
+ do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]);
break;
}
s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
- do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 8, 8, list[0]);
+ do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]);
break;
}
render_sprite(psx_gpu, x, y, u, v, 8, 8,
current_command, list[0]);
- do_esprite_in_triangles(psx_gpu, x, y, u, v, 8, 8, list[0]);
+ do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]);
break;
}
s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
- do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 16, 16, list[0]);
+ do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]);
break;
}
set_clut(psx_gpu, list_s16[5]);
render_sprite(psx_gpu, x, y, u, v, 16, 16, current_command, list[0]);
- do_esprite_in_triangles(psx_gpu, x, y, u, v, 16, 16, list[0]);
+ do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]);
break;
}
case 0x80: // vid -> vid
- render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
- list_s16[4] & 0x3FF, list_s16[5] & 0x1FF,
- ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1);
+ {
+ u32 sx = list_s16[2] & 0x3FF;
+ u32 sy = list_s16[3] & 0x1FF;
+ u32 dx = list_s16[4] & 0x3FF;
+ u32 dy = list_s16[5] & 0x1FF;
+ u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
+ u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
+ u16 *buf;
+
+ if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
+ break;
+
+ render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
+ if (dy + h > 512)
+ h = 512 - dy;
+ sx = sx & ~7; // FIXME?
+ dx = dx * 2 & ~7;
+ dy *= 2;
+ w = (w + 7) / 8;
+ buf = select_enhancement_buf_ptr(psx_gpu, dx / 2);
+ scale2x_tiles8(buf + dy * 1024 + dx,
+ psx_gpu->vram_ptr + sy * 1024 + sx, w, h);
break;
+ }
-#ifdef PCSX
case 0xA0: // sys -> vid
case 0xC0: // vid -> sys
goto breakloop;
-#else
- case 0xA0: // sys -> vid
- {
- u32 load_x = list_s16[2] & 0x3FF;
- u32 load_y = list_s16[3] & 0x1FF;
- u32 load_width = list_s16[4] & 0x3FF;
- u32 load_height = list_s16[5] & 0x1FF;
- u32 load_size = load_width * load_height;
-
- command_length += load_size / 2;
-
- if(load_size & 1)
- command_length++;
-
- render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
- load_width, load_height, load_width);
- break;
- }
-
- case 0xC0: // vid -> sys
- break;
-#endif
case 0xE1:
set_texture(psx_gpu, list[0]);
}
case 0xE3:
+ {
+ u32 d;
psx_gpu->viewport_start_x = list[0] & 0x3FF;
psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
+ d = psx_gpu->enhancement_x_threshold - psx_gpu->viewport_start_x;
+ if(unlikely(0 < d && d <= 8))
+ {
+ // Grandia hack..
+ psx_gpu->enhancement_x_threshold = psx_gpu->viewport_start_x;
+ update_enhancement_buf_table(psx_gpu);
+ }
+ select_enhancement_buf(psx_gpu);
+
#ifdef TEXTURE_CACHE_4BPP
psx_gpu->viewport_mask =
texture_region_mask(psx_gpu->viewport_start_x,
#endif
SET_Ex(3, list[0]);
break;
-
+ }
+
case 0xE4:
psx_gpu->viewport_end_x = list[0] & 0x3FF;
psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
}
}
-#ifdef PCSX
+ enhancement_disable();
+
breakloop:
-#endif
-enhancement_disable();
if (last_command != NULL)
*last_command = current_command;
return list - list_start;
}
+#endif /* PCSX */
+
// vim:shiftwidth=2:expandtab