s = psx_gpu->enhancement_x_threshold;
for (x = 0; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++)
{
- if (b < 3 && x * ENH_BUF_TABLE_STEP >= s - ENH_BUF_TABLE_STEP - 1)
+ if (b < 3 && x * ENH_BUF_TABLE_STEP >= s)
{
s += psx_gpu->enhancement_x_threshold;
b++;
#ifndef NEON_BUILD
// TODO?
-void scale2x_tiles8(void *dst, const void *src, int w8, int h) {}
+void scale2x_tiles8(void *dst, const void *src, int w8, int h)
+{
+ uint16_t* d = (uint16_t*)dst;
+ const uint16_t* s = (const uint16_t*)src;
+
+ while ( h-- )
+ {
+ uint16_t* d_save = d;
+ const uint16_t* s_save = s;
+ int w = w8;
+
+ while ( w-- )
+ {
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+
+ d[ 0 ] = *s;
+ d[ 1 ] = *s;
+ d[ 1024 ] = *s;
+ d[ 1025 ] = *s;
+ d += 2; s++;
+ }
+
+ d = d_save + 2048;
+ s = s_save + 1024; /* or 512? */
+ }
+}
#endif
static int disable_main_render;
#endif /* PCSX */
-// vim:shiftwidth=2:expandtab
+// vim:ts=2:shiftwidth=2:expandtab