switch((psx_gpu->render_state_base >> 8) & 0x3)
{
- default:
case TEXTURE_MODE_4BPP:
texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
break;
+ default:
case TEXTURE_MODE_16BPP:
texture_base = (u8 *)(psx_gpu->vram_ptr);
texture_base += (psx_gpu->current_texture_page & 0xF) * 128;