* See the COPYING file in the top-level directory.
*/
-#include <stdint.h>
+#include <stdio.h>
+
+#ifdef _WIN32
+#include <mman.h>
+#else
#include <sys/mman.h>
+#endif
extern const unsigned char cmd_lengths[256];
#define command_lengths cmd_lengths
{
int ret;
+#if defined(__arm__) && defined(NEON_BUILD) && !defined(SIMD_BUILD)
+ // the asm doesn't bother to save callee-save vector regs, so do it here
+ __asm__ __volatile__("":::"q4","q5","q6","q7");
+#endif
+
if (gpu.state.enhancement_active)
ret = gpu_parse_enhanced(&egpu, list, count * 4, (u32 *)last_cmd);
else
ret = gpu_parse(&egpu, list, count * 4, (u32 *)last_cmd);
+#if defined(__arm__) && defined(NEON_BUILD) && !defined(SIMD_BUILD)
+ __asm__ __volatile__("":::"q4","q5","q6","q7");
+#endif
+
ex_regs[1] &= ~0x1ff;
ex_regs[1] |= egpu.texture_settings & 0x1ff;
return ret;
void renderer_update_caches(int x, int y, int w, int h)
{
update_texture_cache_region(&egpu, x, y, x + w - 1, y + h - 1);
- if (gpu.state.enhancement_active && !gpu.status.rgb24)
+ if (gpu.state.enhancement_active && !(gpu.status & PSX_GPU_STATUS_RGB24))
sync_enhancement_buffers(x, y, w, h);
}
map_enhancement_buffer();
if (cbs->pl_set_gpu_caps)
cbs->pl_set_gpu_caps(GPU_CAP_SUPPORTS_2X);
+
+ egpu.use_dithering = cbs->gpu_neon.allow_dithering;
+ if(!egpu.use_dithering) {
+ egpu.dither_table[0] = dither_table_row(0, 0, 0, 0);
+ egpu.dither_table[1] = dither_table_row(0, 0, 0, 0);
+ egpu.dither_table[2] = dither_table_row(0, 0, 0, 0);
+ egpu.dither_table[3] = dither_table_row(0, 0, 0, 0);
+ } else {
+ egpu.dither_table[0] = dither_table_row(-4, 0, -3, 1);
+ egpu.dither_table[1] = dither_table_row(2, -2, 3, -1);
+ egpu.dither_table[2] = dither_table_row(-3, 1, -4, 0);
+ egpu.dither_table[3] = dither_table_row(3, -1, 2, -2);
+ }
+
+}
+void renderer_sync(void)
+{
+}
+void renderer_notify_update_lace(int updated)
+{
}