#include "gpu.h"
#include "../../frontend/plugin_lib.h"
-#include "../../frontend/arm_utils.h"
+#include "../../frontend/cspace.h"
static const struct rearmed_cbs *cbs;
static void *screen_buf;
void GPUupdateLace(void)
{
- if (gpu.frameskip.enabled && !gpu.frameskip.frame_ready)
+ if (gpu.status.blanking || !gpu.state.fb_dirty)
return;
- if (!gpu.status.blanking && gpu.state.fb_dirty) {
- renderer_flush_queues();
- blit();
- gpu.state.fb_dirty = 0;
+ if (gpu.frameskip.set) {
+ if (!gpu.frameskip.frame_ready && gpu.frameskip.skipped_blits < 9) {
+ gpu.frameskip.skipped_blits++;
+ return;
+ }
+ gpu.frameskip.frame_ready = 0;
+ gpu.frameskip.skipped_blits = 0;
}
+
+ renderer_flush_queues();
+ blit();
+ gpu.state.fb_dirty = 0;
}
long GPUopen(void)
{
- gpu.frameskip.enabled = cbs->frameskip;
- gpu.frameskip.advice = &cbs->fskip_advice;
+ gpu.frameskip.active = 0;
+ gpu.frameskip.frame_ready = 1;
cbs->pl_vout_open();
screen_buf = cbs->pl_vout_flip();
void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_)
{
cbs = cbs_;
- gpu.frameskip.enabled = cbs->frameskip;
+ gpu.frameskip.set = cbs->frameskip;
gpu.frameskip.advice = &cbs->fskip_advice;
- gpu.frameskip.active = gpu.frameskip.frame_ready = 0;
+ gpu.frameskip.active = 0;
+ gpu.frameskip.frame_ready = 1;
}
// vim:shiftwidth=2:expandtab