+++ /dev/null
-/***************************************************************************
-* Copyright (C) 2016 PCSX4ALL Team *
-* Copyright (C) 2010 Unai *
-* *
-* This program is free software; you can redistribute it and/or modify *
-* it under the terms of the GNU General Public License as published by *
-* the Free Software Foundation; either version 2 of the License, or *
-* (at your option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
-* GNU General Public License for more details. *
-* *
-* You should have received a copy of the GNU General Public License *
-* along with this program; if not, write to the *
-* Free Software Foundation, Inc., *
-* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
-***************************************************************************/
-
-#ifndef _OP_LIGHT_H_
-#define _OP_LIGHT_H_
-
-// GPU color operations for lighting calculations
-
-static void SetupLightLUT()
-{
- // 1024-entry lookup table that modulates 5-bit texture + 5-bit light value.
- // A light value of 15 does not modify the incoming texture color.
- // LightLUT[32*32] array is initialized to following values:
- // 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- // 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- // 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
- // 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5,
- // 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
- // 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9,
- // 0, 0, 0, 1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9,10,10,10,11,11,
- // 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9,10,10,10,11,11,12,12,13,13,
- // 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15,
- // 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9,10,10,11,11,12,12,13,14,14,15,15,16,16,17,
- // 0, 0, 1, 1, 2, 3, 3, 4, 5, 5, 6, 6, 7, 8, 8, 9,10,10,11,11,12,13,13,14,15,15,16,16,17,18,18,19,
- // 0, 0, 1, 2, 2, 3, 4, 4, 5, 6, 6, 7, 8, 8, 9,10,11,11,12,13,13,14,15,15,16,17,17,18,19,19,20,21,
- // 0, 0, 1, 2, 3, 3, 4, 5, 6, 6, 7, 8, 9, 9,10,11,12,12,13,14,15,15,16,17,18,18,19,20,21,21,22,23,
- // 0, 0, 1, 2, 3, 4, 4, 5, 6, 7, 8, 8, 9,10,11,12,13,13,14,15,16,17,17,18,19,20,21,21,22,23,24,25,
- // 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9,10,11,12,13,14,14,15,16,17,18,19,20,21,21,22,23,24,25,26,27,
- // 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,
- // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
- // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31,
- // 0, 1, 2, 3, 4, 5, 6, 7, 9,10,11,12,13,14,15,16,18,19,20,21,22,23,24,25,27,28,29,30,31,31,31,31,
- // 0, 1, 2, 3, 4, 5, 7, 8, 9,10,11,13,14,15,16,17,19,20,21,22,23,24,26,27,28,29,30,31,31,31,31,31,
- // 0, 1, 2, 3, 5, 6, 7, 8,10,11,12,13,15,16,17,18,20,21,22,23,25,26,27,28,30,31,31,31,31,31,31,31,
- // 0, 1, 2, 3, 5, 6, 7, 9,10,11,13,14,15,17,18,19,21,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31,
- // 0, 1, 2, 4, 5, 6, 8, 9,11,12,13,15,16,17,19,20,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31,31,
- // 0, 1, 2, 4, 5, 7, 8,10,11,12,14,15,17,18,20,21,23,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31,
- // 0, 1, 3, 4, 6, 7, 9,10,12,13,15,16,18,19,21,22,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31,
- // 0, 1, 3, 4, 6, 7, 9,10,12,14,15,17,18,20,21,23,25,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31,
- // 0, 1, 3, 4, 6, 8, 9,11,13,14,16,17,19,21,22,24,26,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31,
- // 0, 1, 3, 5, 6, 8,10,11,13,15,16,18,20,21,23,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31,
- // 0, 1, 3, 5, 7, 8,10,12,14,15,17,19,21,22,24,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
- // 0, 1, 3, 5, 7, 9,10,12,14,16,18,19,21,23,25,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
- // 0, 1, 3, 5, 7, 9,11,13,15,16,18,20,22,24,26,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
- // 0, 1, 3, 5, 7, 9,11,13,15,17,19,21,23,25,27,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31
-
- for (int j=0; j < 32; ++j) {
- for (int i=0; i < 32; ++i) {
- int val = i * j / 16;
- if (val > 31) val = 31;
- gpu_senquack.LightLUT[(j*32) + i] = val;
- }
- }
-}
-
-
-////////////////////////////////////////////////////////////////////////////////
-// Create packed Gouraud fixed-pt 8.3:8.3:8.2 rgb triplet
-//
-// INPUT:
-// 'r','g','b' are 8.10 fixed-pt color components (r shown here)
-// 'r' input: --------------rrrrrrrrXXXXXXXXXX
-// ^ bit 31
-// RETURNS:
-// u32 output: rrrrrrrrXXXggggggggXXXbbbbbbbbXX
-// ^ bit 31
-// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '-' don't care
-////////////////////////////////////////////////////////////////////////////////
-GPU_INLINE u32 gpuPackGouraudCol(u32 r, u32 g, u32 b)
-{
- return ((u32)(b>> 8)&(0x03ff ))
- | ((u32)(g<< 3)&(0x07ff<<10))
- | ((u32)(r<<14)&(0x07ff<<21));
-}
-
-
-////////////////////////////////////////////////////////////////////////////////
-// Create packed increment for Gouraud fixed-pt 8.3:8.3:8.2 rgb triplet
-//
-// INPUT:
-// Sign-extended 8.10 fixed-pt r,g,b color increment values (only dr is shown)
-// 'dr' input: ssssssssssssssrrrrrrrrXXXXXXXXXX
-// ^ bit 31
-// RETURNS:
-// u32 output: rrrrrrrrXXXggggggggXXXbbbbbbbbXX
-// ^ bit 31
-// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and 's' sign bits
-//
-// NOTE: The correctness of this code/method has not been fully verified,
-// having been merely factored out from original code in
-// poly-drawing functions. Feel free to check/improve it -senquack
-////////////////////////////////////////////////////////////////////////////////
-GPU_INLINE u32 gpuPackGouraudColInc(s32 dr, s32 dg, s32 db)
-{
- u32 dr_tmp = (u32)(dr << 14)&(0xffffffff<<21); if (dr < 0) dr_tmp += 1<<21;
- u32 dg_tmp = (u32)(dg << 3)&(0xffffffff<<10); if (dg < 0) dg_tmp += 1<<10;
- u32 db_tmp = (u32)(db >> 8)&(0xffffffff ); if (db < 0) db_tmp += 1<< 0;
- return db_tmp + dg_tmp + dr_tmp;
-}
-
-
-////////////////////////////////////////////////////////////////////////////////
-// Extract bgr555 color from Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet
-//
-// INPUT:
-// 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX
-// ^ bit 31
-// RETURNS:
-// u16 output: 0bbbbbgggggrrrrr
-// ^ bit 16
-// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '0' zero
-////////////////////////////////////////////////////////////////////////////////
-GPU_INLINE uint_fast16_t gpuLightingRGBGeneric(u32 gCol)
-{
- return ((gCol<< 5)&0x7C00) |
- ((gCol>>11)&0x03E0) |
- (gCol>>27);
-}
-
-
-////////////////////////////////////////////////////////////////////////////////
-// Convert packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet in 'gCol'
-// to padded u32 5.4:5.4:5.4 bgr fixed-pt triplet, suitable for use
-// with HQ 24-bit lighting/quantization.
-//
-// INPUT:
-// 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX
-// ^ bit 31
-// RETURNS:
-// u32 output: 000bbbbbXXXX0gggggXXXX0rrrrrXXXX
-// ^ bit 31
-// Where 'X' are fixed-pt bits, '0' zero-padding, and '-' is don't care
-////////////////////////////////////////////////////////////////////////////////
-GPU_INLINE u32 gpuLightingRGB24(u32 gCol)
-{
- return ((gCol<<19) & (0x1FF<<20)) |
- ((gCol>> 2) & (0x1FF<<10)) |
- (gCol>>23);
-}
-
-
-////////////////////////////////////////////////////////////////////////////////
-// Apply fast (low-precision) 5-bit lighting to bgr555 texture color:
-//
-// INPUT:
-// 'r5','g5','b5' are unsigned 5-bit color values, value of 15
-// is midpoint that doesn't modify that component of texture
-// 'uSrc' input: -bbbbbgggggrrrrr
-// ^ bit 16
-// RETURNS:
-// u16 output: 0bbbbbgggggrrrrr
-// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
-////////////////////////////////////////////////////////////////////////////////
-GPU_INLINE uint_fast16_t gpuLightingTXTGeneric(uint_fast16_t uSrc, u8 r5, u8 g5, u8 b5)
-{
- return (gpu_senquack.LightLUT[((uSrc&0x7C00)>>5) | b5] << 10) |
- (gpu_senquack.LightLUT[ (uSrc&0x03E0) | g5] << 5) |
- (gpu_senquack.LightLUT[((uSrc&0x001F)<<5) | r5] );
-}
-
-
-////////////////////////////////////////////////////////////////////////////////
-// Apply fast (low-precision) 5-bit Gouraud lighting to bgr555 texture color:
-//
-// INPUT:
-// 'gCol' is a packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet, value of
-// 15.0 is midpoint that does not modify color of texture
-// gCol input : rrrrrXXXXXXgggggXXXXXXbbbbbXXXXX
-// ^ bit 31
-// 'uSrc' input: -bbbbbgggggrrrrr
-// ^ bit 16
-// RETURNS:
-// u16 output: 0bbbbbgggggrrrrr
-// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
-////////////////////////////////////////////////////////////////////////////////
-GPU_INLINE uint_fast16_t gpuLightingTXTGouraudGeneric(uint_fast16_t uSrc, u32 gCol)
-{
- return (gpu_senquack.LightLUT[((uSrc&0x7C00)>>5) | ((gCol>> 5)&0x1F)]<<10) |
- (gpu_senquack.LightLUT[ (uSrc&0x03E0) | ((gCol>>16)&0x1F)]<< 5) |
- (gpu_senquack.LightLUT[((uSrc&0x001F)<<5) | (gCol>>27) ] );
-}
-
-
-////////////////////////////////////////////////////////////////////////////////
-// Apply high-precision 8-bit lighting to bgr555 texture color,
-// returning a padded u32 5.4:5.4:5.4 bgr fixed-pt triplet
-// suitable for use with HQ 24-bit lighting/quantization.
-//
-// INPUT:
-// 'r8','g8','b8' are unsigned 8-bit color component values, value of
-// 127 is midpoint that doesn't modify that component of texture
-//
-// uSrc input: -bbbbbgggggrrrrr
-// ^ bit 16
-// RETURNS:
-// u32 output: 000bbbbbXXXX0gggggXXXX0rrrrrXXXX
-// ^ bit 31
-// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
-////////////////////////////////////////////////////////////////////////////////
-GPU_INLINE u32 gpuLightingTXT24(uint_fast16_t uSrc, u8 r8, u8 g8, u8 b8)
-{
- uint_fast16_t r1 = uSrc&0x001F;
- uint_fast16_t g1 = uSrc&0x03E0;
- uint_fast16_t b1 = uSrc&0x7C00;
-
- uint_fast16_t r2 = r8;
- uint_fast16_t g2 = g8;
- uint_fast16_t b2 = b8;
-
- u32 r3 = r1 * r2; if (r3 & 0xFFFFF000) r3 = ~0xFFFFF000;
- u32 g3 = g1 * g2; if (g3 & 0xFFFE0000) g3 = ~0xFFFE0000;
- u32 b3 = b1 * b2; if (b3 & 0xFFC00000) b3 = ~0xFFC00000;
-
- return ((r3>> 3) ) |
- ((g3>> 8)<<10) |
- ((b3>>13)<<20);
-}
-
-
-////////////////////////////////////////////////////////////////////////////////
-// Apply high-precision 8-bit lighting to bgr555 texture color in 'uSrc',
-// returning a padded u32 5.4:5.4:5.4 bgr fixed-pt triplet
-// suitable for use with HQ 24-bit lighting/quantization.
-//
-// INPUT:
-// 'uSrc' input: -bbbbbgggggrrrrr
-// ^ bit 16
-// 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX
-// ^ bit 31
-// RETURNS:
-// u32 output: 000bbbbbXXXX0gggggXXXX0rrrrrXXXX
-// ^ bit 31
-// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
-////////////////////////////////////////////////////////////////////////////////
-GPU_INLINE u32 gpuLightingTXT24Gouraud(uint_fast16_t uSrc, u32 gCol)
-{
- uint_fast16_t r1 = uSrc&0x001F;
- uint_fast16_t g1 = uSrc&0x03E0;
- uint_fast16_t b1 = uSrc&0x7C00;
-
- uint_fast16_t r2 = (gCol>>24) & 0xFF;
- uint_fast16_t g2 = (gCol>>13) & 0xFF;
- uint_fast16_t b2 = (gCol>> 2) & 0xFF;
-
- u32 r3 = r1 * r2; if (r3 & 0xFFFFF000) r3 = ~0xFFFFF000;
- u32 g3 = g1 * g2; if (g3 & 0xFFFE0000) g3 = ~0xFFFE0000;
- u32 b3 = b1 * b2; if (b3 & 0xFFC00000) b3 = ~0xFFC00000;
-
- return ((r3>> 3) ) |
- ((g3>> 8)<<10) |
- ((b3>>13)<<20);
-}
-
-#endif //_OP_LIGHT_H_