// Where '0' is zero-padding, and '-' is don't care
////////////////////////////////////////////////////////////////////////////////
template <int BLENDMODE, bool SKIP_USRC_MSB_MASK>
-GPU_INLINE u16 gpuBlending(u16 uSrc, u16 uDst)
+GPU_INLINE u16 gpuBlendingGeneric(u16 uSrc, u16 uDst)
{
// These use Blargg's bitwise modulo-clamping:
// http://blargg.8bitalley.com/info/rgb_mixing.html