///////////////////////////////////////////////////////////////////////////////
-#include "../gpu_unai/gpu_fixedpoint.h"
+#include "gpu_fixedpoint.h"
// Inner loop driver instanciation file
-#include "../gpu_unai/gpu_inner.h"
+#include "gpu_inner.h"
// GPU Raster Macros
#define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
#define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
// GPU internal image drawing functions
-#include "../gpu_unai/gpu_raster_image.h"
+#include "gpu_raster_image.h"
// GPU internal line drawing functions
-#include "../gpu_unai/gpu_raster_line.h"
+#include "gpu_raster_line.h"
// GPU internal polygon drawing functions
-#include "../gpu_unai/gpu_raster_polygon.h"
+#include "gpu_raster_polygon.h"
// GPU internal sprite drawing functions
-#include "../gpu_unai/gpu_raster_sprite.h"
+#include "gpu_raster_sprite.h"
// GPU command buffer execution/store
-#include "../gpu_unai/gpu_command.h"
+#include "gpu_command.h"
/////////////////////////////////////////////////////////////////////////////
void renderer_set_config(const struct rearmed_cbs *cbs)
{
- force_interlace = cbs->gpu_unai.lineskip;
- enableAbbeyHack = cbs->gpu_unai.abe_hack;
- light = !cbs->gpu_unai.no_light;
- blend = !cbs->gpu_unai.no_blend;
+ force_interlace = cbs->gpu_unai_old.lineskip;
+ enableAbbeyHack = cbs->gpu_unai_old.abe_hack;
+ light = !cbs->gpu_unai_old.no_light;
+ blend = !cbs->gpu_unai_old.no_blend;
GPU_FrameBuffer = (u16 *)gpu.vram;
}