check_mode_change(0);
if (gpu.state.enhancement_active) {
+ if (!gpu.state.enhancement_was_active)
+ return; // buffer not ready yet
vram = gpu.get_enhancement_bufer(&src_x, &src_y, &w, &h, &vram_h);
x *= 2; y *= 2;
+ src_x2 *= 2;
}
if (src_y + h > vram_h) {