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some fps counter cosmetics
[picodrive.git]
/
Makefile
diff --git
a/Makefile
b/Makefile
index
eecb768
..
30b246f
100644
(file)
--- a/
Makefile
+++ b/
Makefile
@@
-164,11
+164,14
@@
else
OBJS += platform/common/mp3_dummy.o
endif
OBJS += platform/common/mp3_dummy.o
endif
+ifeq "$(PLATFORM)" "libretro"
# zlib
OBJS += zlib/gzio.o zlib/inffast.o zlib/inflate.o zlib/inftrees.o zlib/trees.o \
zlib/deflate.o zlib/crc32.o zlib/adler32.o zlib/zutil.o zlib/compress.o zlib/uncompr.o
# zlib
OBJS += zlib/gzio.o zlib/inffast.o zlib/inflate.o zlib/inftrees.o zlib/trees.o \
zlib/deflate.o zlib/crc32.o zlib/adler32.o zlib/zutil.o zlib/compress.o zlib/uncompr.o
+CFLAGS += -Izlib
+endif
# unzip
# unzip
-OBJS += unzip/unzip.o
unzip/unzip_stream.o
+OBJS += unzip/unzip.o
include platform/common/common.mak
include platform/common/common.mak
@@
-211,7
+214,9
@@
pico/cd/gfx_cd.o: CFLAGS += -fno-strict-aliasing
# fame needs ~2GB of RAM to compile on gcc 4.8
# on x86, this is reduced by ~300MB when debug info is off (but not on ARM)
# fame needs ~2GB of RAM to compile on gcc 4.8
# on x86, this is reduced by ~300MB when debug info is off (but not on ARM)
-cpu/fame/famec.o: CFLAGS += -g0
+# not using O3 and -fno-expensive-optimizations seems to also help, but you may
+# want to remove this stuff for better performance if your compiler can handle it
+cpu/fame/famec.o: CFLAGS += -g0 -O2 -fno-expensive-optimizations
# random deps
pico/carthw/svp/compiler.o : cpu/drc/emit_$(ARCH).c
# random deps
pico/carthw/svp/compiler.o : cpu/drc/emit_$(ARCH).c