int PicoSkipFrame = 0; // skip rendering frame?\r
int emustatus = 0; // rapid_ym2612, multi_ym_updates\r
int PicoPad[2]; // Joypads, format is SACB RLDU\r
int PicoSkipFrame = 0; // skip rendering frame?\r
int emustatus = 0; // rapid_ym2612, multi_ym_updates\r
int PicoPad[2]; // Joypads, format is SACB RLDU\r
int PicoAHW = 0; // active addon hardware: scd_active, 32x_active, svp_active, pico_active\r
int PicoRegionOverride = 0; // override the region detection 0: Auto, 1: Japan NTSC, 2: Japan PAL, 4: US, 8: Europe\r
int PicoAutoRgnOrder = 0;\r
int PicoAHW = 0; // active addon hardware: scd_active, 32x_active, svp_active, pico_active\r
int PicoRegionOverride = 0; // override the region detection 0: Auto, 1: Japan NTSC, 2: Japan PAL, 4: US, 8: Europe\r
int PicoAutoRgnOrder = 0;\r
// Blank space for state:\r
memset(&Pico,0,sizeof(Pico));\r
memset(&PicoPad,0,sizeof(PicoPad));\r
// Blank space for state:\r
memset(&Pico,0,sizeof(Pico));\r
memset(&PicoPad,0,sizeof(PicoPad));\r
// s68k doesn't have the TAS quirk, so we just globally set normal TAS handler in MCD mode (used by Batman games).\r
SekSetRealTAS(PicoAHW & PAHW_MCD);\r
SekCycleCntT=0;\r
// s68k doesn't have the TAS quirk, so we just globally set normal TAS handler in MCD mode (used by Batman games).\r
SekSetRealTAS(PicoAHW & PAHW_MCD);\r
SekCycleCntT=0;\r