// alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites,\r
// draw_no_32col_border, external_ym2612, enable_cd_pcm, enable_cd_cdda\r
// enable_cd_gfx, cd_perfect_sync, soft_32col_scaling, enable_cd_ramcart\r
// alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites,\r
// draw_no_32col_border, external_ym2612, enable_cd_pcm, enable_cd_cdda\r
// enable_cd_gfx, cd_perfect_sync, soft_32col_scaling, enable_cd_ramcart\r
extern unsigned short *PicoCramHigh; // pointer to CRAM buff (0x40 shorts), converted to native device color (works only with 16bit for now)\r
extern void (*PicoPrepareCram)(); // prepares PicoCramHigh for renderer to use\r
\r
extern unsigned short *PicoCramHigh; // pointer to CRAM buff (0x40 shorts), converted to native device color (works only with 16bit for now)\r
extern void (*PicoPrepareCram)(); // prepares PicoCramHigh for renderer to use\r
\r