// alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites,\r
// draw_no_32col_border, external_ym2612, enable_cd_pcm, enable_cd_cdda\r
// enable_cd_gfx, cd_perfect_sync, soft_32col_scaling, enable_cd_ramcart\r
// alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites,\r
// draw_no_32col_border, external_ym2612, enable_cd_pcm, enable_cd_cdda\r
// enable_cd_gfx, cd_perfect_sync, soft_32col_scaling, enable_cd_ramcart\r
// Draw.c\r
void PicoDrawSetColorFormat(int which); // 0=BGR444, 1=RGB555, 2=8bit(HighPal pal)\r
extern void *DrawLineDest;\r
// Draw.c\r
void PicoDrawSetColorFormat(int which); // 0=BGR444, 1=RGB555, 2=8bit(HighPal pal)\r
extern void *DrawLineDest;\r
extern int (*PicoScan)(unsigned int num, void *data);\r
// internals\r
extern unsigned short HighPal[0x100];\r
extern int (*PicoScan)(unsigned int num, void *data);\r
// internals\r
extern unsigned short HighPal[0x100];\r
extern unsigned short *PicoCramHigh; // pointer to CRAM buff (0x40 shorts), converted to native device color (works only with 16bit for now)\r
extern void (*PicoPrepareCram)(); // prepares PicoCramHigh for renderer to use\r
\r
// sound.c\r
extern int PsndRate,PsndLen;\r
extern short *PsndOut;\r
extern unsigned short *PicoCramHigh; // pointer to CRAM buff (0x40 shorts), converted to native device color (works only with 16bit for now)\r
extern void (*PicoPrepareCram)(); // prepares PicoCramHigh for renderer to use\r
\r
// sound.c\r
extern int PsndRate,PsndLen;\r
extern short *PsndOut;\r