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idle loop hack, psp bugfix, plat debug str
[picodrive.git]
/
Pico
/
Pico.h
diff --git
a/Pico/Pico.h
b/Pico/Pico.h
index
8d9aa65
..
f358cd2
100644
(file)
--- a/
Pico/Pico.h
+++ b/
Pico/Pico.h
@@
-150,6
+150,8
@@
void PicoDrawSetColorFormat(int which); // 0=BGR444, 1=RGB555, 2=8bit(HighPal pa
extern void *DrawLineDest;
\r
#if OVERRIDE_HIGHCOL
\r
extern unsigned char *HighCol;
\r
extern void *DrawLineDest;
\r
#if OVERRIDE_HIGHCOL
\r
extern unsigned char *HighCol;
\r
+#else
\r
+extern unsigned char HighCol[8+320+8];
\r
#endif
\r
extern int (*PicoScanBegin)(unsigned int num);
\r
extern int (*PicoScanEnd)(unsigned int num);
\r
#endif
\r
extern int (*PicoScanBegin)(unsigned int num);
\r
extern int (*PicoScanEnd)(unsigned int num);
\r
@@
-157,12
+159,18
@@
extern int (*PicoScanEnd)(unsigned int num);
#ifdef _ASM_DRAW_C
\r
void vidConvCpyRGB565(void *to, void *from, int pixels);
\r
#endif
\r
#ifdef _ASM_DRAW_C
\r
void vidConvCpyRGB565(void *to, void *from, int pixels);
\r
#endif
\r
+void PicoDoHighPal555(int sh);
\r
+extern int PicoDrawMask;
\r
+#define PDRAW_LAYERB_ON (1<<2)
\r
+#define PDRAW_LAYERA_ON (1<<3)
\r
+#define PDRAW_SPRITES_LOW_ON (1<<4)
\r
+#define PDRAW_SPRITES_HI_ON (1<<7)
\r
// internals
\r
// internals
\r
-#define PDRAW_SPRITES_MOVED (1<<0)
\r
+#define PDRAW_SPRITES_MOVED (1<<0)
// (asm)
\r
#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority
\r
#define PDRAW_ACC_SPRITES (1<<2) // accurate sprites (copied from PicoOpt)
\r
#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority
\r
#define PDRAW_ACC_SPRITES (1<<2) // accurate sprites (copied from PicoOpt)
\r
-#define PDRAW_INTERLACE (1<<3)
//
\r
-#define PDRAW_DIRTY_SPRITES (1<<4)
\r
+#define PDRAW_INTERLACE (1<<3)
\r
+#define PDRAW_DIRTY_SPRITES (1<<4)
// (asm)
\r
#define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer
\r
#define PDRAW_PLANE_HI_PRIO (1<<6) // have layer with all hi prio tiles (mk3)
\r
#define PDRAW_SHHI_DONE (1<<7) // layer sh/hi already processed
\r
#define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer
\r
#define PDRAW_PLANE_HI_PRIO (1<<6) // have layer with all hi prio tiles (mk3)
\r
#define PDRAW_SHHI_DONE (1<<7) // layer sh/hi already processed
\r