case 3: Pico.m.dirtyPal = 1;\r
Pico.cram [(a>>1)&0x003f]=d; break; // wraps (Desert Strike)\r
case 5: Pico.vsram[(a>>1)&0x003f]=d; break;\r
case 3: Pico.m.dirtyPal = 1;\r
Pico.cram [(a>>1)&0x003f]=d; break; // wraps (Desert Strike)\r
case 5: Pico.vsram[(a>>1)&0x003f]=d; break;\r