+SDL_OMAP_FORCE_DOUBLEBUF:
+ This can force double buffering to on, which can help to eliminate tearing.
+ Note that if app isn't updating whole buffer each frame, it will glitch.
+ This is the same as specifying SDL_DOUBLEBUF to SDL_SetVideoMode.
+
+SDL_OMAP_NO_TS_TRANSLATE:
+ Disable automatic touchscreen screen -> layer coordinate translation,
+ return real screen coordinates.
+