- OpStart(op,ea); Cycles=size<2?4:6;\r
- if(ea >= 0x10) {\r
- Cycles*=2;\r
-#if CYCLONE_FOR_GENESIS\r
- // This is same as in Starscream core, CLR uses only 6 cycles for memory EAs.\r
- // May be this is similar case as with TAS opcode, but this time the dummy\r
- // read is ignored somehow? Without this hack Fatal Rewind hangs even in Gens.\r
- if(type==1&&size<2) Cycles-=2;\r
-#endif\r
- }\r
+ OpStart(op,ea); Cycles=size<2?4:6;\r
+ if(ea >= 0x10) Cycles*=2;\r