// This is same as in Starscream core, CLR uses only 6 cycles for memory EAs.\r
// May be this is similar case as with TAS opcode, but this time the dummy\r
// read is ignored somehow? Without this hack Fatal Rewind hangs even in Gens.\r
// This is same as in Starscream core, CLR uses only 6 cycles for memory EAs.\r
// May be this is similar case as with TAS opcode, but this time the dummy\r
// read is ignored somehow? Without this hack Fatal Rewind hangs even in Gens.\r