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standalone: load per-game config from cmd line too
[pcsx_rearmed.git]
/
deps
/
lightrec
/
disassembler.c
diff --git
a/deps/lightrec/disassembler.c
b/deps/lightrec/disassembler.c
index
8bfaf4d
..
5111d17
100644
(file)
--- a/
deps/lightrec/disassembler.c
+++ b/
deps/lightrec/disassembler.c
@@
-40,6
+40,10
@@
static const char * const std_opcodes[] = {
[OP_SWR] = "swr ",
[OP_LWC2] = "lwc2 ",
[OP_SWC2] = "swc2 ",
[OP_SWR] = "swr ",
[OP_LWC2] = "lwc2 ",
[OP_SWC2] = "swc2 ",
+ [OP_META_MULT2] = "mult2 ",
+ [OP_META_MULTU2] = "multu2 ",
+ [OP_META_LWU] = "lwu ",
+ [OP_META_SWU] = "swu ",
};
static const char * const special_opcodes[] = {
};
static const char * const special_opcodes[] = {
@@
-444,6
+448,8
@@
static int print_op(union code c, u32 pc, char *buf, size_t len,
case OP_SWL:
case OP_SW:
case OP_SWR:
case OP_SWL:
case OP_SW:
case OP_SWR:
+ case OP_META_LWU:
+ case OP_META_SWU:
*flags_ptr = opcode_io_flags;
*nb_flags = ARRAY_SIZE(opcode_io_flags);
*is_io = true;
*flags_ptr = opcode_io_flags;
*nb_flags = ARRAY_SIZE(opcode_io_flags);
*is_io = true;