#define ISHEXDEC ((buf[cursor]>='0') && (buf[cursor]<='9')) || ((buf[cursor]>='a') && (buf[cursor]<='f')) || ((buf[cursor]>='A') && (buf[cursor]<='F'))
//hack to prevent retroarch freezing when reseting in the menu but not while running with the hot key
#define ISHEXDEC ((buf[cursor]>='0') && (buf[cursor]<='9')) || ((buf[cursor]>='a') && (buf[cursor]<='f')) || ((buf[cursor]>='A') && (buf[cursor]<='F'))
//hack to prevent retroarch freezing when reseting in the menu but not while running with the hot key
+//Dummy functions
+bool retro_load_game_special(unsigned game_type, const struct retro_game_info *info, size_t num_info){return false;}
+void retro_unload_game(void){}
+static int vout_open(void){return 0;}
+static void vout_close(void){}
+static int snd_init(void){return 0;}
+static void snd_finish(void){}
+static int snd_busy(void){return 0;}
+
static void vout_set_mode(int w, int h, int raw_w, int raw_h, int bpp)
{
vout_width = w;
static void vout_set_mode(int w, int h, int raw_w, int raw_h, int bpp)
{
vout_width = w;
static void snd_feed(void *buf, int bytes)
{
if (audio_batch_cb != NULL)
static void snd_feed(void *buf, int bytes)
{
if (audio_batch_cb != NULL)
{ "pcsx_rearmed_multitap1", "Multitap 1; auto|disabled|enabled" },
{ "pcsx_rearmed_multitap2", "Multitap 2; auto|disabled|enabled" },
{ "pcsx_rearmed_vibration", "Enable Vibration; enabled|disabled" },
{ "pcsx_rearmed_multitap1", "Multitap 1; auto|disabled|enabled" },
{ "pcsx_rearmed_multitap2", "Multitap 2; auto|disabled|enabled" },
{ "pcsx_rearmed_vibration", "Enable Vibration; enabled|disabled" },
+ var.value = NULL;
+ var.key = "pcsx_rearmed_dithering";
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+ {
+ if (strcmp(var.value, "disabled") == 0) {
+ pl_rearmed_cbs.gpu_peops.iUseDither = 0;
+ pl_rearmed_cbs.gpu_peopsgl.bDrawDither = 0;
+#ifdef __ARM_NEON__
+ pl_rearmed_cbs.gpu_neon.allow_dithering = 0;
+#endif
+ }
+ else if (strcmp(var.value, "enabled") == 0) {
+ pl_rearmed_cbs.gpu_peops.iUseDither = 1;
+ pl_rearmed_cbs.gpu_peopsgl.bDrawDither = 1;
+#ifdef __ARM_NEON__
+ pl_rearmed_cbs.gpu_neon.allow_dithering = 1;
+#endif
+ }
+ }
+
- in_analog_left[i][0] = min((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255);
- in_analog_left[i][1] = min((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255);
- in_analog_right[i][0] = min((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255);
- in_analog_right[i][1] = min((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255);
+ in_analog_left[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255);
+ in_analog_left[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255);
+ in_analog_right[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255);
+ in_analog_right[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255);
- const char *bios[] = { "scph1001", "scph5501", "scph7001" };
+ const char *bios[] = { "SCPH101", "SCPH7001", "SCPH5501", "SCPH1001" };