{
rumble.set_rumble_state(pad, RETRO_RUMBLE_STRONG, high << 8);
rumble.set_rumble_state(pad, RETRO_RUMBLE_WEAK, low ? 0xffff : 0x0);
{
rumble.set_rumble_state(pad, RETRO_RUMBLE_STRONG, high << 8);
rumble.set_rumble_state(pad, RETRO_RUMBLE_WEAK, low ? 0xffff : 0x0);