+ pl_rearmed_cbs.flip_cnt = 0;
+
+ environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, &msg);
+ }
+ }
+ else
+ frame_count = 0;
+
+ input_poll_cb();
+
+ bool updated = false;
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
+ update_variables(true);
+
+ // reset all keystate, query libretro for keystate
+ int j;
+ int lsx;
+ int rsy;
+ float negcon_twist_amplitude;
+ int negcon_i_rs;
+ int negcon_ii_rs;
+ for(i = 0; i < PORTS_NUMBER; i++)
+ {
+ int16_t ret = 0;
+ in_keystate[i] = 0;
+
+ if (in_type[i] == PSE_PAD_TYPE_NONE)
+ continue;
+
+ if (libretro_supports_bitmasks)
+ ret = input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_MASK);
+ else
+ {
+ unsigned j;
+ for (j = 0; j < (RETRO_DEVICE_ID_JOYPAD_R3+1); j++)
+ {
+ if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, j))
+ ret |= (1 << j);
+ }
+ }
+
+ if (in_type[i] == PSE_PAD_TYPE_GUNCON)
+ {
+ //ToDo move across to:
+ //RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X
+ //RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y
+ //RETRO_DEVICE_ID_LIGHTGUN_TRIGGER
+ //RETRO_DEVICE_ID_LIGHTGUN_RELOAD
+ //RETRO_DEVICE_ID_LIGHTGUN_AUX_A
+ //RETRO_DEVICE_ID_LIGHTGUN_AUX_B
+ //Though not sure these are hooked up properly on the Pi
+
+ //ToDo
+ //Put the controller index back to i instead of hardcoding to 1 when the libretro overlay crash bug is fixed
+ //This is required for 2 player
+
+ //GUNCON has 3 controls, Trigger,A,B which equal Circle,Start,Cross
+
+ // Trigger
+ //The 1 is hardcoded instead of i to prevent the overlay mouse button libretro crash bug
+ if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT)){
+ in_keystate[i] |= (1 << DKEY_CIRCLE);
+ }
+
+ // A
+ if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT)){
+ in_keystate[i] |= (1 << DKEY_START);
+ }
+
+ // B
+ if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE)){
+ in_keystate[i] |= (1 << DKEY_CROSS);
+ }
+
+ //The 1 is hardcoded instead of i to prevent the overlay mouse button libretro crash bug
+ int gunx = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
+ int guny = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
+
+ //This adjustment process gives the user the ability to manually align the mouse up better
+ //with where the shots are in the emulator.
+
+ //Percentage distance of screen to adjust
+ int GunconAdjustX = 0;
+ int GunconAdjustY = 0;
+
+ //Used when out by a percentage
+ float GunconAdjustRatioX = 1;
+ float GunconAdjustRatioY = 1;
+
+ struct retro_variable var;
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustx";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+ {
+ GunconAdjustX = atoi(var.value);
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjusty";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+ {
+ GunconAdjustY = atoi(var.value);
+ }
+
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustratiox";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+ {
+ GunconAdjustRatioX = atof(var.value);
+ }
+
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustratioy";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+ {
+ GunconAdjustRatioY = atof(var.value);
+ }
+
+ //Mouse range is -32767 -> 32767
+ //1% is about 655
+ //Use the left analog stick field to store the absolute coordinates
+ in_analog_left[0][0] = (gunx*GunconAdjustRatioX) + (GunconAdjustX * 655);
+ in_analog_left[0][1] = (guny*GunconAdjustRatioY) + (GunconAdjustY * 655);
+
+
+ }
+ if (in_type[i] == PSE_PAD_TYPE_NEGCON)
+ {
+ // Query digital inputs
+ //
+ // > Pad-Up
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_UP))
+ in_keystate[i] |= (1 << DKEY_UP);
+ // > Pad-Right
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT))
+ in_keystate[i] |= (1 << DKEY_RIGHT);
+ // > Pad-Down
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_DOWN))
+ in_keystate[i] |= (1 << DKEY_DOWN);
+ // > Pad-Left
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_LEFT))
+ in_keystate[i] |= (1 << DKEY_LEFT);
+ // > Start
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_START))
+ in_keystate[i] |= (1 << DKEY_START);
+ // > neGcon A
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_A))
+ in_keystate[i] |= (1 << DKEY_CIRCLE);
+ // > neGcon B
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_X))
+ in_keystate[i] |= (1 << DKEY_TRIANGLE);
+ // > neGcon R shoulder (digital)
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_R))
+ in_keystate[i] |= (1 << DKEY_R1);
+ // Query analog inputs
+ //
+ // From studying 'libpcsxcore/plugins.c' and 'frontend/plugin.c':
+ // >> pad->leftJoyX == in_analog_left[i][0] == NeGcon II
+ // >> pad->leftJoyY == in_analog_left[i][1] == NeGcon L
+ // >> pad->rightJoyX == in_analog_right[i][0] == NeGcon twist
+ // >> pad->rightJoyY == in_analog_right[i][1] == NeGcon I
+ // So we just have to map in_analog_left/right to more
+ // appropriate inputs...
+ //
+ // > NeGcon twist
+ // >> Get raw analog stick value and account for deadzone
+ lsx = input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X);
+ if (lsx > negcon_deadzone)
+ lsx = lsx - negcon_deadzone;
+ else if (lsx < -negcon_deadzone)
+ lsx = lsx + negcon_deadzone;
+ else
+ lsx = 0;
+ // >> Convert to an 'amplitude' [-1.0,1.0] and adjust response
+ negcon_twist_amplitude = (float)lsx / (float)(NEGCON_RANGE - negcon_deadzone);
+ if (negcon_linearity == 2)
+ {
+ if (negcon_twist_amplitude < 0.0)
+ negcon_twist_amplitude = -(negcon_twist_amplitude * negcon_twist_amplitude);
+ else
+ negcon_twist_amplitude = negcon_twist_amplitude * negcon_twist_amplitude;
+ }
+ else if (negcon_linearity == 3)
+ negcon_twist_amplitude = negcon_twist_amplitude * negcon_twist_amplitude * negcon_twist_amplitude;
+ // >> Convert to final 'in_analog' integer value [0,255]
+ in_analog_right[i][0] = MAX(MIN((int)(negcon_twist_amplitude * 128.0f) + 128, 255), 0);
+ // > NeGcon I + II
+ // >> Handle right analog stick vertical axis mapping...
+ // - Up (-Y) == accelerate == neGcon I
+ // - Down (+Y) == brake == neGcon II
+ negcon_i_rs = 0;
+ negcon_ii_rs = 0;
+ rsy = input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y);
+ if (rsy >= 0){
+ // Account for deadzone
+ // (Note: have never encountered a gamepad with significant differences
+ // in deadzone between left/right analog sticks, so use the regular 'twist'
+ // deadzone here)
+ if (rsy > negcon_deadzone)
+ rsy = rsy - negcon_deadzone;
+ else
+ rsy = 0;
+ // Convert to 'in_analog' integer value [0,255]
+ negcon_ii_rs = MIN((int)(((float)rsy / (float)(NEGCON_RANGE - negcon_deadzone)) * 255.0f), 255);
+ } else {
+ if (rsy < -negcon_deadzone)
+ rsy = -1 * (rsy + negcon_deadzone);
+ else
+ rsy = 0;
+ negcon_i_rs = MIN((int)(((float)rsy / (float)(NEGCON_RANGE - negcon_deadzone)) * 255.0f), 255);
+ }
+ // >> NeGcon I
+ in_analog_right[i][1] = MAX(
+ MAX(
+ get_analog_button(ret, input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_R2),
+ get_analog_button(ret, input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_B)
+ ),
+ negcon_i_rs
+ );
+ // >> NeGcon II
+ in_analog_left[i][0] = MAX(
+ MAX(
+ get_analog_button(ret, input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L2),
+ get_analog_button(ret, input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_Y)
+ ),
+ negcon_ii_rs
+ );
+ // > NeGcon L
+ in_analog_left[i][1] = get_analog_button(ret, input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L);
+ }
+ if (in_type[i] != PSE_PAD_TYPE_NEGCON && in_type[i] != PSE_PAD_TYPE_GUNCON)
+ {
+ // Query digital inputs
+ for (j = 0; j < RETRO_PSX_MAP_LEN; j++)
+ if (ret & (1 << j))
+ in_keystate[i] |= retro_psx_map[j];
+
+ // Query analog inputs
+ if (in_type[i] == PSE_PAD_TYPE_ANALOGJOY || in_type[i] == PSE_PAD_TYPE_ANALOGPAD)
+ {
+ in_analog_left[i][0] = axis_range_modifier(input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X), axis_bounds_modifier);
+ in_analog_left[i][1] = axis_range_modifier(input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y), axis_bounds_modifier);
+ in_analog_right[i][0] = axis_range_modifier(input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X), axis_bounds_modifier);
+ in_analog_right[i][1] = axis_range_modifier(input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y), axis_bounds_modifier);
+ }
+ }
+ }