+#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
+ "50",
+#else
+ "57",
+#endif
+ },
+ {
+ "pcsx_rearmed_dithering",
+ "Dithering Pattern",
+ NULL,
+ "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
+ NULL,
+ "video",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+#if defined HAVE_LIBNX || defined _3DS
+ "disabled",
+#else
+ "enabled",
+#endif
+ },
+ {
+ "pcsx_rearmed_duping_enable",
+ "Frame Duping (Speedup)",
+ NULL,
+ "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
+ NULL,
+ "video",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "enabled",
+ },
+#ifdef THREAD_RENDERING
+ {
+ "pcsx_rearmed_gpu_thread_rendering",
+ "Threaded Rendering",
+ NULL,
+ "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
+ NULL,
+ "video",
+ {
+ { "disabled", NULL },
+ { "sync", "Synchronous" },
+ { "async", "Asynchronous" },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+#endif
+ {
+ "pcsx_rearmed_frameskip_type",
+ "Frameskip",
+ NULL,
+ "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
+ NULL,
+ "video",
+ {
+ { "disabled", NULL },
+ { "auto", "Auto" },
+ { "auto_threshold", "Auto (Threshold)" },
+ { "fixed_interval", "Fixed Interval" },
+ { NULL, NULL },
+ },
+ "disabled"
+ },
+ {
+ "pcsx_rearmed_frameskip_threshold",
+ "Frameskip Threshold (%)",
+ NULL,
+ "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
+ NULL,
+ "video",
+ {
+ { "15", NULL },
+ { "18", NULL },
+ { "21", NULL },
+ { "24", NULL },
+ { "27", NULL },
+ { "30", NULL },
+ { "33", NULL },
+ { "36", NULL },
+ { "39", NULL },
+ { "42", NULL },
+ { "45", NULL },
+ { "48", NULL },
+ { "51", NULL },
+ { "54", NULL },
+ { "57", NULL },
+ { "60", NULL },
+ { NULL, NULL },
+ },
+ "33"
+ },
+ {
+ "pcsx_rearmed_frameskip_interval",
+ "Frameskip Interval",
+ NULL,
+ "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
+ NULL,
+ "video",
+ {
+ { "1", NULL },
+ { "2", NULL },
+ { "3", NULL },
+ { "4", NULL },
+ { "5", NULL },
+ { "6", NULL },
+ { "7", NULL },
+ { "8", NULL },
+ { "9", NULL },
+ { "10", NULL },
+ { NULL, NULL },
+ },
+ "3"