void pl_gun_ts_update(struct tsdev *ts, int *x, int *y, int *in)
{
pl_gun_ts_update_raw(ts, NULL, NULL, NULL);
*x = gun_x;
*y = gun_y;
void pl_gun_ts_update(struct tsdev *ts, int *x, int *y, int *in)
{
pl_gun_ts_update_raw(ts, NULL, NULL, NULL);
*x = gun_x;
*y = gun_y;