+static void print_msg(int h, int border)
+{
+ if (pl_vout_bpp == 16)
+ pl_text_out16(border + 2, h - 10, "%s", hud_msg);
+}
+
+static void print_fps(int h, int border)
+{
+ if (pl_vout_bpp == 16)
+ pl_text_out16(border + 2, h - 10, "%2d %4.1f",
+ pl_rearmed_cbs.flips_per_sec, pl_rearmed_cbs.vsps_cur);
+}
+
+static void print_cpu_usage(int w, int h, int border)
+{
+ if (pl_vout_bpp == 16)
+ pl_text_out16(w - border - 28, h - 10, "%3d", pl_rearmed_cbs.cpu_usage);
+}
+
+// draw 192x8 status of 24 sound channels
+static __attribute__((noinline)) void draw_active_chans(int vout_w, int vout_h)
+{
+ extern void spu_get_debug_info(int *chans_out, int *run_chans,
+ int *fmod_chans_out, int *noise_chans_out); // hack
+ int live_chans, run_chans, fmod_chans, noise_chans;
+
+ static const unsigned short colors[2] = { 0x1fe3, 0x0700 };
+ unsigned short *dest = (unsigned short *)pl_vout_buf +
+ vout_w * (vout_h - 10) + vout_w / 2 - 192/2;
+ unsigned short *d, p;
+ int c, x, y;
+
+ if (pl_vout_bpp != 16)
+ return;
+
+ spu_get_debug_info(&live_chans, &run_chans, &fmod_chans, &noise_chans);
+
+ for (c = 0; c < 24; c++) {
+ d = dest + c * 8;
+ p = !(live_chans & (1<<c)) ? (run_chans & (1<<c) ? 0x01c0 : 0) :
+ (fmod_chans & (1<<c)) ? 0xf000 :
+ (noise_chans & (1<<c)) ? 0x001f :
+ colors[c & 1];
+ for (y = 0; y < 8; y++, d += vout_w)
+ for (x = 0; x < 8; x++)
+ d[x] = p;
+ }
+}
+
+void pl_print_hud(int w, int h, int xborder)
+{
+ if (h < 16)
+ return;
+
+ if (g_opts & OPT_SHOWSPU)
+ draw_active_chans(w, h);
+
+ if (hud_msg[0] != 0)
+ print_msg(h, xborder);
+ else if (g_opts & OPT_SHOWFPS)
+ print_fps(h, xborder);
+
+ if (g_opts & OPT_SHOWCPU)
+ print_cpu_usage(w, h, xborder);
+}
+
+/* update scaler target size according to user settings */
+static void update_layer_size(int w, int h)
+{
+ float mult;
+ int imult;
+
+ switch (g_scaler) {
+ case SCALE_1_1:
+ g_layer_w = w; g_layer_h = h;
+ break;
+
+ case SCALE_4_3v2:
+ if (h > g_menuscreen_h || (240 < h && h <= 360))
+ goto fractional_4_3;
+
+ // 4:3 that prefers integer scaling
+ imult = g_menuscreen_h / h;
+ g_layer_w = w * imult;
+ g_layer_h = h * imult;
+ mult = (float)g_layer_w / (float)g_layer_h;
+ if (mult < 1.25f || mult > 1.666f)
+ g_layer_w = 4.0f/3.0f * (float)g_layer_h;
+ printf(" -> %dx%d %.1f\n", g_layer_w, g_layer_h, mult);
+ break;
+
+ fractional_4_3:
+ case SCALE_4_3:
+ mult = 240.0f / (float)h * 4.0f / 3.0f;
+ if (h > 256)
+ mult *= 2.0f;
+ g_layer_w = mult * (float)g_menuscreen_h;
+ g_layer_h = g_menuscreen_h;
+ printf(" -> %dx%d %.1f\n", g_layer_w, g_layer_h, mult);
+ break;
+
+ case SCALE_FULLSCREEN:
+ g_layer_w = g_menuscreen_w;
+ g_layer_h = g_menuscreen_h;
+ break;
+
+ default:
+ break;
+ }
+
+ g_layer_x = g_menuscreen_w / 2 - g_layer_w / 2;
+ g_layer_y = g_menuscreen_h / 2 - g_layer_h / 2;
+ if (g_layer_x < 0) g_layer_x = 0;
+ if (g_layer_y < 0) g_layer_y = 0;
+ if (g_layer_w > g_menuscreen_w) g_layer_w = g_menuscreen_w;
+ if (g_layer_h > g_menuscreen_h) g_layer_h = g_menuscreen_h;
+}
+
+// XXX: this is platform specific really
+static int resolution_ok(int w, int h)