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Expose 2 game hacks to allow play PE2, VH1/2 & Inuyasha
[pcsx_rearmed.git]
/
frontend
/
plugin_lib.h
diff --git
a/frontend/plugin_lib.h
b/frontend/plugin_lib.h
index
a83d954
..
00547fc
100644
(file)
--- a/
frontend/plugin_lib.h
+++ b/
frontend/plugin_lib.h
@@
-18,7
+18,7
@@
enum {
DKEY_SQUARE,
};
extern int in_type1, in_type2;
DKEY_SQUARE,
};
extern int in_type1, in_type2;
-extern int in_keystate, in_state_gun, in_a1[2], in_a2[2];
+extern int in_keystate, in_state_gun, in_a1[2], in_a2[2]
, in_a3[2], in_a4[2]
;
extern int in_adev[2], in_adev_axis[2][2];
extern int in_adev_is_nublike[2];
extern int in_enable_vibration;
extern int in_adev[2], in_adev_axis[2][2];
extern int in_adev_is_nublike[2];
extern int in_enable_vibration;
@@
-51,13
+51,15
@@
struct rearmed_cbs {
// some stats, for display by some plugins
int flips_per_sec, cpu_usage;
float vsps_cur; // currect vsync/s
// some stats, for display by some plugins
int flips_per_sec, cpu_usage;
float vsps_cur; // currect vsync/s
+ // these are for gles plugin
+ unsigned int screen_w, screen_h;
+ void *gles_display, *gles_surface;
// gpu options
int frameskip;
int fskip_advice;
unsigned int *gpu_frame_count;
unsigned int *gpu_hcnt;
unsigned int flip_cnt; // increment manually if not using pl_vout_flip
// gpu options
int frameskip;
int fskip_advice;
unsigned int *gpu_frame_count;
unsigned int *gpu_hcnt;
unsigned int flip_cnt; // increment manually if not using pl_vout_flip
- unsigned int screen_w, screen_h; // gles plugin wants this
unsigned int only_16bpp; // platform is 16bpp-only
struct {
int allow_interlace; // 0 off, 1 on, 2 guess
unsigned int only_16bpp; // platform is 16bpp-only
struct {
int allow_interlace; // 0 off, 1 on, 2 guess