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try some overscan display option
[pcsx_rearmed.git]
/
frontend
/
plugin_lib.h
diff --git
a/frontend/plugin_lib.h
b/frontend/plugin_lib.h
index
efd7d1e
..
71fcd3f
100644
(file)
--- a/
frontend/plugin_lib.h
+++ b/
frontend/plugin_lib.h
@@
-23,7
+23,6
@@
enum {
DKEY_CROSS,
DKEY_SQUARE,
};
DKEY_CROSS,
DKEY_SQUARE,
};
-extern int in_state_gun;
extern int in_type[8];
extern int multitap1;
extern int multitap2;
extern int in_type[8];
extern int multitap1;
extern int multitap2;
@@
-45,6
+44,7
@@
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
void pl_switch_dispmode(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
void pl_switch_dispmode(void);
+void pl_force_clear(void);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
@@
-81,6
+81,7
@@
struct rearmed_cbs {
int allow_interlace; // 0 off, 1 on, 2 guess
int enhancement_enable;
int enhancement_no_main;
int allow_interlace; // 0 off, 1 on, 2 guess
int enhancement_enable;
int enhancement_no_main;
+ int enhancement_tex_adj;
} gpu_neon;
struct {
int iUseDither;
} gpu_neon;
struct {
int iUseDither;
@@
-92,7
+93,7
@@
struct rearmed_cbs {
int abe_hack;
int no_light, no_blend;
int lineskip;
int abe_hack;
int no_light, no_blend;
int lineskip;
- } gpu_unai;
+ } gpu_unai
_old
;
struct {
int ilace_force;
int pixel_skip;
struct {
int ilace_force;
int pixel_skip;
@@
-101,7
+102,7
@@
struct rearmed_cbs {
int blending;
int dithering;
int scale_hires;
int blending;
int dithering;
int scale_hires;
- } gpu_
senquack
;
+ } gpu_
unai
;
struct {
int dwActFixes;
int bDrawDither, iFilterType, iFrameTexType;
struct {
int dwActFixes;
int bDrawDither, iFilterType, iFrameTexType;
@@
-110,13
+111,17
@@
struct rearmed_cbs {
} gpu_peopsgl;
// misc
int gpu_caps;
} gpu_peopsgl;
// misc
int gpu_caps;
- int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
+ int screen_centering_type;
+ int screen_centering_type_default;
int screen_centering_x;
int screen_centering_y;
int screen_centering_x;
int screen_centering_y;
+ int show_overscan;
};
extern struct rearmed_cbs pl_rearmed_cbs;
};
extern struct rearmed_cbs pl_rearmed_cbs;
+enum centering_type { C_AUTO = 0, C_INGAME, C_BORDERLESS, C_MANUAL };
+
enum gpu_plugin_caps {
GPU_CAP_OWNS_DISPLAY = (1 << 0),
GPU_CAP_SUPPORTS_2X = (1 << 1),
enum gpu_plugin_caps {
GPU_CAP_OWNS_DISPLAY = (1 << 0),
GPU_CAP_SUPPORTS_2X = (1 << 1),