- int (*pl_fbdev_open)(void);
- void *(*pl_fbdev_set_mode)(int w, int h, int bpp);
- void *(*pl_fbdev_flip)(void);
- void (*pl_fbdev_close)(void);
- int *fskip_option;
+ int (*pl_vout_open)(void);
+ void *(*pl_vout_set_mode)(int w, int h, int bpp);
+ void *(*pl_vout_flip)(void);
+ void (*pl_vout_close)(void);
+ // these are only used by some frontends
+ void (*pl_vout_raw_flip)(int x, int y);
+ void (*pl_vout_set_raw_vram)(void *vram);
+ // some stats, for display by some plugins
+ int flips_per_sec, cpu_usage;
+ float vsps_cur; // currect vsync/s
+ // gpu options
+ int frameskip;
+ int fskip_advice;
+ unsigned int *gpu_frame_count;
+ unsigned int *gpu_hcnt;
+ unsigned int flip_cnt; // increment manually if not using pl_vout_flip
+ unsigned int screen_w, screen_h; // gles plugin wants this
+ struct {
+ int allow_interlace; // 0 off, 1 on, 2 guess
+ } gpu_neon;
+ struct {
+ int iUseDither;
+ int dwActFixes;
+ float fFrameRateHz;
+ int dwFrameRateTicks;
+ } gpu_peops;
+ struct {
+ int abe_hack;
+ int no_light, no_blend;
+ int lineskip;
+ } gpu_unai;
+ struct {
+ int dwActFixes;
+ int bDrawDither, iFilterType, iFrameTexType;
+ int iUseMask, bOpaquePass, bAdvancedBlend, bUseFastMdec;
+ int iVRamSize, iTexGarbageCollection;
+ } gpu_peopsgl;