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(Android) renamed gte_arm.s to gte_arm.S so it builds on Linux
[pcsx_rearmed.git]
/
frontend
/
plugin_lib.h
diff --git
a/frontend/plugin_lib.h
b/frontend/plugin_lib.h
index
2806056
..
bcf74ac
100644
(file)
--- a/
frontend/plugin_lib.h
+++ b/
frontend/plugin_lib.h
@@
-23,13
+23,15
@@
extern int in_adev[2], in_adev_axis[2][2];
extern int in_enable_vibration;
extern void *pl_vout_buf;
extern int in_enable_vibration;
extern void *pl_vout_buf;
-extern int pl_flip_cnt;
+
+extern int g_layer_x, g_layer_y;
+extern int g_layer_w, g_layer_h;
void pl_text_out16(int x, int y, const char *texto, ...);
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
void pl_text_out16(int x, int y, const char *texto, ...);
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
-void pl_print_hud(int
w, int h, int
xborder);
+void pl_print_hud(int xborder);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
@@
-45,11
+47,20
@@
struct rearmed_cbs {
// these are only used by some frontends
void (*pl_vout_raw_flip)(int x, int y);
void (*pl_vout_set_raw_vram)(void *vram);
// these are only used by some frontends
void (*pl_vout_raw_flip)(int x, int y);
void (*pl_vout_set_raw_vram)(void *vram);
+ // some stats, for display by some plugins
+ int flips_per_sec, cpu_usage;
+ float vsps_cur; // currect vsync/s
// gpu options
int frameskip;
int fskip_advice;
unsigned int *gpu_frame_count;
unsigned int *gpu_hcnt;
// gpu options
int frameskip;
int fskip_advice;
unsigned int *gpu_frame_count;
unsigned int *gpu_hcnt;
+ unsigned int flip_cnt; // increment manually if not using pl_vout_flip
+ unsigned int screen_w, screen_h; // gles plugin wants this
+ unsigned int only_16bpp; // platform is 16bpp-only
+ struct {
+ int allow_interlace; // 0 off, 1 on, 2 guess
+ } gpu_neon;
struct {
int iUseDither;
int dwActFixes;
struct {
int iUseDither;
int dwActFixes;
@@
-61,6
+72,12
@@
struct rearmed_cbs {
int no_light, no_blend;
int lineskip;
} gpu_unai;
int no_light, no_blend;
int lineskip;
} gpu_unai;
+ struct {
+ int dwActFixes;
+ int bDrawDither, iFilterType, iFrameTexType;
+ int iUseMask, bOpaquePass, bAdvancedBlend, bUseFastMdec;
+ int iVRamSize, iTexGarbageCollection;
+ } gpu_peopsgl;
};
extern struct rearmed_cbs pl_rearmed_cbs;
};
extern struct rearmed_cbs pl_rearmed_cbs;