+void wiz_lcd_set_portrait(int y)
+{
+ static int old_y = -1;
+ int cmd[2] = { 0, 0 };
+
+ if (old_y == y)
+ return;
+ cmd[0] = y ? 6 : 5;
+ ioctl(fbdev, _IOW('D', 90, int[2]), cmd);
+ gpsp_gp2x_memregl[0x4004>>2] = y ? 0x013f00ef : 0x00ef013f;
+ gpsp_gp2x_memregl[0x4000>>2] |= 1 << 3;
+ old_y = y;
+}
+
+static void fb_video_exit()
+{
+ /* switch to default fb mem, turn portrait off */
+ gpsp_gp2x_memregl[0x406C>>2] = fb_paddr[0];
+ gpsp_gp2x_memregl[0x4058>>2] |= 0x10;
+ wiz_lcd_set_portrait(0);
+ close(fbdev);
+}
+
+static int wiz_gamepak_fd = -1;
+static u32 wiz_gamepak_size;
+
+static void wiz_gamepak_cleanup()
+{
+ if (wiz_gamepak_size)
+ munmap(gamepak_rom, wiz_gamepak_size);
+ if (wiz_gamepak_fd >= 0)
+ close(wiz_gamepak_fd);
+ gamepak_rom = NULL;
+ wiz_gamepak_size = 0;
+ wiz_gamepak_fd = -1;
+}
+
+u32 wiz_load_gamepak(char *name)
+{
+ char *dot_position = strrchr(name, '.');
+ u32 ret;
+
+ if (!strcasecmp(dot_position, ".zip"))
+ {
+ if (wiz_gamepak_fd >= 0)
+ {
+ wiz_gamepak_cleanup();
+ printf("switching to ROM malloc\n");
+ init_gamepak_buffer();
+ }
+ return load_file_zip(name);
+ }
+
+ if (wiz_gamepak_fd < 0)
+ {
+ extern void *gamepak_memory_map;
+ free(gamepak_rom);
+ free(gamepak_memory_map);
+ gamepak_memory_map = NULL;
+ printf("switching to ROM mmap\n");
+ }
+ else
+ wiz_gamepak_cleanup();
+
+ wiz_gamepak_fd = open(name, O_RDONLY|O_NOATIME, S_IRUSR);
+ if (wiz_gamepak_fd < 0)
+ {
+ perror("wiz_load_gamepak: open failed");