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added upscaler
[gpsp.git]
/
gui.c
diff --git
a/gui.c
b/gui.c
index
21e1023
..
18170f7
100644
(file)
--- a/
gui.c
+++ b/
gui.c
@@
-1226,7
+1226,12
@@
u32 menu(u16 *original_screen)
menu_option_type graphics_sound_options[] =
{
string_selection_option(NULL, "Display scaling", scale_options,
menu_option_type graphics_sound_options[] =
{
string_selection_option(NULL, "Display scaling", scale_options,
- (u32 *)(&screen_scale), 3,
+ (u32 *)(&screen_scale),
+#ifdef WIZ_BUILD
+ 2,
+#else
+ 3,
+#endif
#ifndef GP2X_BUILD
"Determines how the GBA screen is resized in relation to the entire\n"
"screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n"
#ifndef GP2X_BUILD
"Determines how the GBA screen is resized in relation to the entire\n"
"screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n"
@@
-1244,14
+1249,14
@@
u32 menu(u16 *original_screen)
#endif
string_selection_option(NULL, "Frameskip type", frameskip_options,
(u32 *)(¤t_frameskip_type), 3,
#endif
string_selection_option(NULL, "Frameskip type", frameskip_options,
(u32 *)(¤t_frameskip_type), 3,
- "Determines what kind of frameskipping to use.\n"
#ifndef GP2X_BUILD
#ifndef GP2X_BUILD
+ "Determines what kind of frameskipping to use.\n"
"Frameskipping may improve emulation speed of many games.\n"
"Frameskipping may improve emulation speed of many games.\n"
+#endif
"Off: Do not skip any frames.\n"
"Off: Do not skip any frames.\n"
- "Auto: Skip up to N frames (see next opt
ion
) as needed.\n"
+ "Auto: Skip up to N frames (see next opt) as needed.\n"
"Manual: Always render only 1 out of N + 1 frames."
"Manual: Always render only 1 out of N + 1 frames."
-#endif
- "", 5),
+ , 5),
numeric_selection_option(NULL, "Frameskip value", &frameskip_value, 100,
#ifndef GP2X_BUILD
"For auto frameskip, determines the maximum number of frames that\n"
numeric_selection_option(NULL, "Frameskip value", &frameskip_value, 100,
#ifndef GP2X_BUILD
"For auto frameskip, determines the maximum number of frames that\n"
@@
-1281,10
+1286,15
@@
u32 menu(u16 *original_screen)
&audio_buffer_size_number, 10,
#endif
&audio_buffer_size_number, 10,
#endif
+#ifdef PSP_BUILD
"Set the size (in bytes) of the audio buffer. Larger values may result\n"
"in slightly better performance at the cost of latency; the lowest\n"
"value will give the most responsive audio.\n"
"This option requires gpSP to be restarted before it will take effect.",
"Set the size (in bytes) of the audio buffer. Larger values may result\n"
"in slightly better performance at the cost of latency; the lowest\n"
"value will give the most responsive audio.\n"
"This option requires gpSP to be restarted before it will take effect.",
+#else
+ "Set the size (in bytes) of the audio buffer.\n"
+ "This option requires gpSP restart to take effect.",
+#endif
10),
submenu_option(NULL, "Back", "Return to the main menu.", 12)
};
10),
submenu_option(NULL, "Back", "Return to the main menu.", 12)
};
@@
-1409,9
+1419,15
@@
u32 menu(u16 *original_screen)
gamepad_config_option("Y ", 7),
gamepad_config_option("Left Trigger ", 8),
gamepad_config_option("Right Trigger", 9),
gamepad_config_option("Y ", 7),
gamepad_config_option("Left Trigger ", 8),
gamepad_config_option("Right Trigger", 9),
+#ifdef WIZ_BUILD
+ gamepad_config_option("Menu ", 10),
+#else
gamepad_config_option("Start ", 10),
gamepad_config_option("Start ", 10),
+#endif
gamepad_config_option("Select ", 11),
gamepad_config_option("Select ", 11),
+#ifndef WIZ_BUILD
gamepad_config_option("Stick Push ", 12),
gamepad_config_option("Stick Push ", 12),
+#endif
submenu_option(NULL, "Back", "Return to the main menu.", 14)
};
submenu_option(NULL, "Back", "Return to the main menu.", 14)
};