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drc: try even more to not compile code as 64bit
[pcsx_rearmed.git]
/
libpcsxcore
/
cdrom.c
diff --git
a/libpcsxcore/cdrom.c
b/libpcsxcore/cdrom.c
index
0de7ecc
..
142c1e2
100644
(file)
--- a/
libpcsxcore/cdrom.c
+++ b/
libpcsxcore/cdrom.c
@@
-988,10
+988,9
@@
void cdrInterrupt() {
}
// redump.org - wipe time
}
// redump.org - wipe time
-
/*
if( !cdr.Play && CheckSBI(cdr.Result+5) ) {
+ if( !cdr.Play && CheckSBI(cdr.Result+5) ) {
memset( cdr.Result+2, 0, 6 );
}
memset( cdr.Result+2, 0, 6 );
}
- */
cdr.Stat = Acknowledge;
break;
cdr.Stat = Acknowledge;
break;
@@
-1331,11
+1330,14
@@
void cdrReadInterrupt() {
SPU_playADPCMchannel(&cdr.Xa);
cdr.FirstSector = 0;
SPU_playADPCMchannel(&cdr.Xa);
cdr.FirstSector = 0;
-
+#if 0
// Crash Team Racing: music, speech
// Crash Team Racing: music, speech
+ // - done using cdda decoded buffer (spu irq)
+ // - don't do here
// signal ADPCM data ready
psxHu32ref(0x1070) |= SWAP32((u32)0x200);
// signal ADPCM data ready
psxHu32ref(0x1070) |= SWAP32((u32)0x200);
+#endif
}
else cdr.FirstSector = -1;
}
}
else cdr.FirstSector = -1;
}
@@
-1898,11
+1900,10
@@
void cdrWrite3(unsigned char rt) {
// - Final Fantasy Tactics
// - various other games
// - Final Fantasy Tactics
// - various other games
- /*
+ if (cdr.Irq) // rearmed guesswork hack
if (cdr.Reading && !cdr.ResultReady) {
CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
}
if (cdr.Reading && !cdr.ResultReady) {
CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
}
- */
return;
}
return;
}