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Add compile-time option to drop psxMemRLUT, psxMemWLUT
[pcsx_rearmed.git]
/
libpcsxcore
/
database.c
diff --git
a/libpcsxcore/database.c
b/libpcsxcore/database.c
index
a2e1822
..
9db351c
100644
(file)
--- a/
libpcsxcore/database.c
+++ b/
libpcsxcore/database.c
@@
-53,6
+53,7
@@
static const struct
}
cycle_multiplier_overrides[] =
{
}
cycle_multiplier_overrides[] =
{
+ /* note: values are = (10000 / gui_option) */
/* Internal Section - fussy about timings */
{ "SLPS01868", 202 },
/* Super Robot Taisen Alpha - on the edge with 175,
/* Internal Section - fussy about timings */
{ "SLPS01868", 202 },
/* Super Robot Taisen Alpha - on the edge with 175,
@@
-69,6
+70,16
@@
cycle_multiplier_overrides[] =
{ "SLES02558", 125 },
{ "SLES12558", 125 },
#endif
{ "SLES02558", 125 },
{ "SLES12558", 125 },
#endif
+ /* Discworld Noir - audio skips if CPU runs too fast */
+ { "SLES01549", 222 },
+ { "SLES02063", 222 },
+ { "SLES02064", 222 },
+ /* Judge Dredd - could also be poor MDEC timing */
+ { "SLUS00630", 128 },
+ { "SLES00755", 128 },
+ /* Digimon World */
+ { "SLUS01032", 153 },
+ { "SLES02914", 153 },
};
/* Function for automatic patching according to GameID. */
};
/* Function for automatic patching according to GameID. */