lightrec_map[PSX_MAP_MIRROR1].address = psxM + 0x200000;
lightrec_map[PSX_MAP_MIRROR2].address = psxM + 0x400000;
lightrec_map[PSX_MAP_MIRROR3].address = psxM + 0x600000;
lightrec_map[PSX_MAP_MIRROR1].address = psxM + 0x200000;
lightrec_map[PSX_MAP_MIRROR2].address = psxM + 0x400000;
lightrec_map[PSX_MAP_MIRROR3].address = psxM + 0x600000;