-void new_dyna_before_save(void)
-{
- psxRegs.interrupt &= ~(1 << PSXINT_RCNT); // old savestate compat
-
- // psxRegs.intCycle is always maintained, no need to convert
-}
-
-void new_dyna_after_save(void)
-{
- psxRegs.interrupt |= 1 << PSXINT_RCNT;
-}
-