pad[padIndex].VibF[0] = pad[padIndex].Vib[0];
pad[padIndex].VibF[1] = pad[padIndex].Vib[1];
plat_trigger_vibrate(padIndex, pad[padIndex].VibF[0], pad[padIndex].VibF[1]);
pad[padIndex].VibF[0] = pad[padIndex].Vib[0];
pad[padIndex].VibF[1] = pad[padIndex].Vib[1];
plat_trigger_vibrate(padIndex, pad[padIndex].VibF[0], pad[padIndex].VibF[1]);