+ // switch to analog mode automatically after the game finishes init
+ if (value == 0x42 && pads[padIndex].ds.padMode == 0)
+ pads[padIndex].ds.digitalModeFrames++;
+ if (pads[padIndex].ds.digitalModeFrames == 60*4) {
+ pads[padIndex].ds.padMode = 1;
+ pads[padIndex].ds.digitalModeFrames = 0;
+ }
+
+ if ((u32)(frame_counter - pads[padIndex].ds.lastUseFrame) > 60u)
+ pads[padIndex].ds.padMode = 0; // according to nocash
+ pads[padIndex].ds.lastUseFrame = frame_counter;
+