typedef uint32_t (CALLBACK* GPUreadStatus)(void);\r
typedef uint32_t (CALLBACK* GPUreadData)(void);\r
typedef void (CALLBACK* GPUreadDataMem)(uint32_t *, int);\r
typedef uint32_t (CALLBACK* GPUreadStatus)(void);\r
typedef uint32_t (CALLBACK* GPUreadData)(void);\r
typedef void (CALLBACK* GPUreadDataMem)(uint32_t *, int);\r
-typedef long (CALLBACK* GPUdmaChain)(uint32_t *,uint32_t, uint32_t *);\r
+typedef long (CALLBACK* GPUdmaChain)(uint32_t *, uint32_t, uint32_t *, int32_t *);\r
typedef void (CALLBACK* GPUmakeSnapshot)(void);\r
typedef void (CALLBACK* GPUkeypressed)(int);\r
typedef void (CALLBACK* GPUdisplayText)(char *);\r
typedef void (CALLBACK* GPUmakeSnapshot)(void);\r
typedef void (CALLBACK* GPUkeypressed)(int);\r
typedef void (CALLBACK* GPUdisplayText)(char *);\r
extern GPUupdateLace GPU_updateLace;\r
extern GPUinit GPU_init;\r
extern GPUshutdown GPU_shutdown; \r
extern GPUupdateLace GPU_updateLace;\r
extern GPUinit GPU_init;\r
extern GPUshutdown GPU_shutdown; \r
extern GPUopen GPU_open;\r
extern GPUclose GPU_close;\r
extern GPUreadStatus GPU_readStatus;\r
extern GPUopen GPU_open;\r
extern GPUclose GPU_close;\r
extern GPUreadStatus GPU_readStatus;\r
- uint32_t Type;\r
- uint32_t Status;\r
- unsigned char Time[3];\r
+ uint32_t Type; // DATA, CDDA\r
+ uint32_t Status; // same as cdr.StatP\r
+ unsigned char Time_[3]; // unused\r
};\r
typedef long (CALLBACK* CDRgetStatus)(struct CdrStat *);\r
typedef char* (CALLBACK* CDRgetDriveLetter)(void);\r
};\r
typedef long (CALLBACK* CDRgetStatus)(struct CdrStat *);\r
typedef char* (CALLBACK* CDRgetDriveLetter)(void);\r
-typedef long (CALLBACK* SPUfreeze)(uint32_t, SPUFreeze_t *, uint32_t);\r
-typedef void (CALLBACK* SPUasync)(uint32_t, uint32_t);\r
+typedef long (CALLBACK* SPUfreeze)(unsigned int, struct SPUFreeze *, unsigned int);\r
+typedef void (CALLBACK* SPUasync)(unsigned int, unsigned int);\r
typedef int (CALLBACK* SPUplayCDDAchannel)(short *, int, unsigned int, int);\r
typedef int (CALLBACK* SPUplayCDDAchannel)(short *, int, unsigned int, int);\r
extern SPUregisterScheduleCb SPU_registerScheduleCb;\r
extern SPUasync SPU_async;\r
extern SPUplayCDDAchannel SPU_playCDDAchannel;\r
extern SPUregisterScheduleCb SPU_registerScheduleCb;\r
extern SPUasync SPU_async;\r
extern SPUplayCDDAchannel SPU_playCDDAchannel;\r
void SetCdOpenCaseTime(s64 time);\r
\r
int padFreeze(void *f, int Mode);\r
void SetCdOpenCaseTime(s64 time);\r
\r
int padFreeze(void *f, int Mode);\r
\r
extern void pl_gun_byte2(int port, unsigned char byte);\r
extern void plat_trigger_vibrate(int pad, int low, int high);\r
\r
extern void pl_gun_byte2(int port, unsigned char byte);\r
extern void plat_trigger_vibrate(int pad, int low, int high);\r