- heap_addr = (u32 *)Ra0;
- heap_size = size;
- heap_end = (u32 *)((u8 *)heap_addr + heap_size);
- /* HACKFIX: Commenting out this line fixes GTA2 crash */
- //*heap_addr = SWAP32(size | 1);
-
- PSXBIOS_LOG("InitHeap %x,%x : %x %x\n",a0,a1, (int)((uptr)heap_addr-(uptr)psxM), size);
-
- pc0 = ra;