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standalone: revive spu_c64x build
[pcsx_rearmed.git]
/
libpcsxcore
/
psxdma.c
diff --git
a/libpcsxcore/psxdma.c
b/libpcsxcore/psxdma.c
index
e3655b5
..
3ec42ed
100644
(file)
--- a/
libpcsxcore/psxdma.c
+++ b/
libpcsxcore/psxdma.c
@@
-191,7
+191,7
@@
void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU
madr_next = 0xffffff;
do_walking = Config.GpuListWalking;
madr_next = 0xffffff;
do_walking = Config.GpuListWalking;
- if (do_walking < 0)
+ if (do_walking < 0
|| Config.hacks.gpu_timing1024
)
do_walking = Config.hacks.gpu_slow_list_walking;
madr_next_p = do_walking ? &madr_next : NULL;
do_walking = Config.hacks.gpu_slow_list_walking;
madr_next_p = do_walking ? &madr_next : NULL;
@@
-201,10
+201,10
@@
void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU
HW_DMA2_MADR = SWAPu32(madr_next);
HW_DMA2_MADR = SWAPu32(madr_next);
- // Tekken 3 = use 1.0 only (not 1.5x)
+ // a hack for Judge Dredd which is annoyingly sensitive to timing
+ if (Config.hacks.gpu_timing1024)
+ size = 1024;
- // Einhander = parse linked list in pieces (todo)
- // Rebel Assault 2 = parse linked list in pieces (todo)
psxRegs.gpuIdleAfter = psxRegs.cycle + size + 16;
set_event(PSXINT_GPUDMA, size);
return;
psxRegs.gpuIdleAfter = psxRegs.cycle + size + 16;
set_event(PSXINT_GPUDMA, size);
return;
@@
-242,6
+242,7
@@
void psxDma6(u32 madr, u32 bcr, u32 chcr) {
PSXDMA_LOG("*** DMA6 OT *** %x addr = %x size = %x\n", chcr, madr, bcr);
if (chcr == 0x11000002) {
PSXDMA_LOG("*** DMA6 OT *** %x addr = %x size = %x\n", chcr, madr, bcr);
if (chcr == 0x11000002) {
+ madr &= ~3;
mem = getDmaRam(madr, &words_max);
if (mem == INVALID_PTR) {
log_unhandled("bad6 dma madr %x\n", madr);
mem = getDmaRam(madr, &words_max);
if (mem == INVALID_PTR) {
log_unhandled("bad6 dma madr %x\n", madr);