// meh2, syncing for img bit, might want to avoid it..
gpuSyncPluginSR();
v = SWAP32(HW_GPU_STATUS);
// meh2, syncing for img bit, might want to avoid it..
gpuSyncPluginSR();
v = SWAP32(HW_GPU_STATUS);
// XXX: because of large timeslices can't use hSyncCount, using rough
// approximization instead. Perhaps better use hcounter code here or something.
if (hSyncCount < 240 && (v & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS)
// XXX: because of large timeslices can't use hSyncCount, using rough
// approximization instead. Perhaps better use hcounter code here or something.
if (hSyncCount < 240 && (v & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS)