{
psxUnmap(ret, size, tag);
// try to use similarly aligned memory instead
// (recompiler needs this)
mask = try_ ? 0xffff : 0xffffff;
{
psxUnmap(ret, size, tag);
// try to use similarly aligned memory instead
// (recompiler needs this)
mask = try_ ? 0xffff : 0xffffff;