- #ifdef ICACHE_EMULATION
- /* Dynarecs may use this codepath and crash as a result.
- * This should only be used for the interpreter. - Gameblabla
- * */
- if (Config.icache_emulation && Config.Cpu == CPU_INTERPRETER)
- {
- psxRegs.code = SWAPu32(*Read_ICache(psxRegs.pc));
- }
- else
- #endif
- {
- psxRegs.code = PSXMu32(psxRegs.pc);
- }