- /* doesn't help.. */
-.if 0
-.rept 94
- nop
-.endr
- move.l #0x93049400, (a3) /* DMALEN LO/HI = 0x0008 */
- move.l #0x95009601, (a3) /* DMA SRC LO/MID */
- move.l #0x977f8114, (a3) /* DMA SRC HI/MODE, Turn off Display */
- move.l #0xc0000080, (a3) /* start DMA */
-.endif
+ /* 60Hz 50Hz */
+ move.l (a0), (a1)+ /* #0xff06ff08* #0xff07ff09- */
+ move.l (a0), (a1)+ /* #0xff00ff11* #0xff00ff11 */
+ move.l (a0), (a1)+ /* #0xff18ff1a #0xff18ff1a */
+ move.l (a0), (a1)+ /* #0xff21ff23 #0xff21ff23 */
+ move.l (a0), (a1)+ /* #0xff2aff28 #0xff2aff28 */
+ move.l (a0), (a1)+ /* #0xff33ff34 #0xff33ff34 */
+ move.l (a0), (a1)+ /* #0xff3bff3d #0xff3cff3e- */
+ move.l (a0), (a1)+ /* #0xff45ff47* #0xff45ff47 */
+
+ /* as long as exactly 8 or more RAM writes are performed here, */
+ /* after multiple tries RAM refresh somehow eventually syncs */
+ move.l (a0), (a2)+ /* #0xff4eff4f #0xff4eff4f */
+ move.l (a0), (a2)+ /* #0xff56ff58 #0xff58ff59- */
+ move.l (a0), (a2)+ /* #0xff60ff62 #0xff60ff62 */
+ move.l (a0), (a2)+ /* #0xff69ff6b #0xff69ff6b */
+ move.l (a0), (a2)+ /* #0xff72ff74 #0xff72ff74 */
+ move.l (a0), (a2)+ /* #0xff7bff7c #0xff7bff7c */
+ move.l (a0), (a2)+ /* #0xff83ff85 #0xff83ff85 */
+ move.l (a0), (a2)+ /* #0xff8cff8e #0xff8eff8f- */
+
+ moveq.l #1, d5
+ sub.l #4*8, a1
+ btst.b #6, (0xa10001)
+ bne.s sync_hvc_50hz
+
+ move.l (0x00,a1), d3
+ cmp.l #0xff06ff08, d3
+ bne.w sync_hvc
+
+ moveq.l #2, d5
+ move.l (0x04,a1), d3
+ cmp.l #0xff00ff11, d3 /* mystery value */
+ bne.w sync_hvc
+
+ moveq.l #3, d5
+ move.l (0x1c,a1), d3
+ cmp.l #0xff45ff47, d3
+ bne.w sync_hvc
+
+ moveq.l #4, d5
+ move.l (-4,a2), d3
+ cmp.l #0xff8cff8e, d3 /* RAM */
+ bne.w sync_hvc
+
+ bra.s 0f
+
+sync_hvc_50hz:
+ move.l (0x00,a1), d3
+ cmp.l #0xff07ff09, d3
+ bne.w sync_hvc
+
+ moveq.l #2, d5
+ move.l (0x04,a1), d3
+ cmp.l #0xff00ff11, d3 /* mystery value */
+ bne.w sync_hvc
+
+ moveq.l #3, d5
+ move.l (0x1c,a1), d3
+ cmp.l #0xff45ff47, d3
+ bne.w sync_hvc
+
+ moveq.l #4, d5
+ move.l (-4,a2), d3
+ cmp.l #0xff8eff8f, d3 /* RAM */
+ bne.w sync_hvc
+
+0:
+ movea.l d0, a0
+ movea.l #0xA13000, a1
+
+ move.b d0, (0x09,a6) /* CtrlA */
+ move.b d1, (0x03,a6)
+
+ jmp 0xffff80
+
+run_game_r:
+ move.w #0x3210, (0x06,a1) /* 0xA13006 */
+ move.w d7, (0x10,a1) /* 0xA13010 */
+ move.w d0, (a1) /* 0xA13000 */
+
+ move.l (a0)+, a7
+ move.l (a0), a0