+r10 (2011-09-23)
++ added fixed frameskip option
+* fixed a crash in PCSX4ALL GPU plugin
+* fixed several dynarec compatibility related issues (hopefully)
+* fixed several SPU regressions from r9
+* fixed frame limiter issue that sometimes caused stuttering
+* fixed some minor GUI issues
+
+r9 (2011-08-13)
+* fixed various dynarec integration issues that were causing instability
+* merged latest Ari64 dynarec code for some performance improvement
+* changed frameskip handling in builtin and PCSX4ALL plugins,
+ fixes some cases where it would not work
+* merged PCSX4ALL 2.2 GPU code to it's plugin
+* fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7.
++ added CDDA handling for eboot format
+* improved CDDA handling for all image formats that support it
+* various compatibility/accuracy improvements
+* optimized PEOPS SPU core
+* various menu adjustments
+* changed scaling options a bit, there are now two 4:3 options:
+ integer and fractional
++ added some basic memory card manager, which allows to change
+ or remove cards (remove needed for Tenka)
++ added GunCon support
++ added gpuPEOPS2 plugin (peops rendering + new emulation code)
+
+r8 (2011-03-22)
+* improved recompiler performance for some games
+* fixed a few recompiler related compatibility issues
+ (also fixes broken memcard support in some games)
+* fixed some graphics problems caused by frameskip.
+ Note that not all problems were fixed, so if you see graphics
+ glitches try turning off frameskip or using different GPU plugin.
++ added screenshot function
++ added some code to attempt to sync with pandora's LCD better
+* merged a few compatibility fixes from PCSX-Reloaded
+* fixed and issue with external controllers
+* added experimental ability to use nubs as buttons
+
+r7 (2011-03-02)
++ implemented most used GTE operations in NEON
+* merged latest Ari64's recompiler patches
+* removed some code from the recompiler that is unneeded for R3k
+* added some special handlers for constant reads
+* some moderate builtin GPU and SPU optimizations
++ added redump.org SBI support
+* tuned frameskip code again
+* fixed one 'analog controller not working' issue
+* fixed a crash in builtin gpu code
+* fixed cdrom slowdown issue
+* fixed my stupid bug in the recompiler that slowed down
+ recompilation a lot
+* some other refactoring
+