+- .bz/.bz.table
+- .ZNX/.ZNX.table (partial)
+- EBOOT.PBP (PSP, partial)
+
+CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present.
+There is support for redump.org .sbi files, which can be used instead of
+.sub files to save space (name it the same as .cue/.bin, just use .sbi
+extension). This is required for Libcrypt copy protected game support.
+
+The emulator can simulate BIOS, which means BIOS files are not required,
+however implementation is not complete and some games still need real BIOS
+to work. To use real BIOS, copy uncompressed BIOS files to
+[sd card]/pandora/appdata/pcsx_rearmed/bios/
+then select the BIOS you want to use in Options->BIOS/Plugins menu.
+
+Analog controllers are supported using nubs, but this is disabled by
+default and needs to be enabled in 'Controls' menu.
+There is also touchscreen based GunCon support, which also requires
+appropriate controller selected in controls configuration.
+
+
+Plugins
+-------
+
+GPU (graphics) and SPU (sound) plugins can be selected in
+[BIOS/Plugins] menu:
+
+builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow.
+gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
+gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
+ Occasionally faster but has lots of glitches and seems to
+ be rather unstable (may crash the system).
+builtin_spu - P.E.Op.S. SPU plugin.
+spunull.so - NULL plugin, i.e. no sound emulation.
+
+
+Changelog
+---------
+
+r10 (2011-09-23)
++ added fixed frameskip option
+* fixed a crash in PCSX4ALL GPU plugin
+* fixed several dynarec compatibility related issues (hopefully)
+* fixed several SPU regressions from r9
+* fixed frame limiter issue that sometimes caused stuttering
+* fixed some minor GUI issues
+
+r9 (2011-08-13)
+* fixed various dynarec integration issues that were causing instability
+* merged latest Ari64 dynarec code for some performance improvement
+* changed frameskip handling in builtin and PCSX4ALL plugins,
+ fixes some cases where it would not work
+* merged PCSX4ALL 2.2 GPU code to it's plugin
+* fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7.
++ added CDDA handling for eboot format
+* improved CDDA handling for all image formats that support it
+* various compatibility/accuracy improvements
+* optimized PEOPS SPU core
+* various menu adjustments
+* changed scaling options a bit, there are now two 4:3 options:
+ integer and fractional
++ added some basic memory card manager, which allows to change
+ or remove cards (remove needed for Tenka)
++ added GunCon support
++ added gpuPEOPS2 plugin (peops rendering + new emulation code)
+
+r8 (2011-03-22)
+* improved recompiler performance for some games
+* fixed a few recompiler related compatibility issues
+ (also fixes broken memcard support in some games)
+* fixed some graphics problems caused by frameskip.
+ Note that not all problems were fixed, so if you see graphics
+ glitches try turning off frameskip or using different GPU plugin.
++ added screenshot function
++ added some code to attempt to sync with pandora's LCD better
+* merged a few compatibility fixes from PCSX-Reloaded
+* fixed and issue with external controllers
+* added experimental ability to use nubs as buttons
+
+r7 (2011-03-02)
++ implemented most used GTE operations in NEON
+* merged latest Ari64's recompiler patches
+* removed some code from the recompiler that is unneeded for R3k
+* added some special handlers for constant reads
+* some moderate builtin GPU and SPU optimizations
++ added redump.org SBI support
+* tuned frameskip code again
+* fixed one 'analog controller not working' issue
+* fixed a crash in builtin gpu code
+* fixed cdrom slowdown issue
+* fixed my stupid bug in the recompiler that slowed down
+ recompilation a lot
+* some other refactoring
+
+r6 (2011-02-10)
++ added analog controller support using nubs (disabled by default)
++ added control config saving
++ added support for ingame actions (eg. savestate load)
++ added 'auto' region option and made it default
++ added cd swap functionality
++ added maemo frontend from Bonapart
+ (with some tuning, source code only)
+* reworked key configuration to be less confusing
+* fixed 'SPU IRQ wait' option sometimes causing noise
+ and turned it on by default
+* fixed mono xa masking (was causing noise)
+* fixed word access macros in dfxvideo (darkness problem)
+* changed GPU DMA timing back to 1.92 levels
+* backported more fixes from PCSX-Reloaded project
+ (mostly shalma's work, see GIT)
+* fixed a few more recompiler issues
++ fixed frameskip in builtin plugin