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cd: fix yet more desyncs
[picodrive.git]
/
pico
/
pico.c
diff --git
a/pico/pico.c
b/pico/pico.c
index
4557269
..
6888080
100644
(file)
--- a/
pico/pico.c
+++ b/
pico/pico.c
@@
-61,6
+61,7
@@
void PicoExit(void)
void PicoPower(void)
\r
{
\r
Pico.m.frame_count = 0;
\r
void PicoPower(void)
\r
{
\r
Pico.m.frame_count = 0;
\r
+ SekCycleCnt = SekCycleAim = 0;
\r
\r
// clear all memory of the emulated machine
\r
memset(&Pico.ram,0,(unsigned char *)&Pico.rom - Pico.ram);
\r
\r
// clear all memory of the emulated machine
\r
memset(&Pico.ram,0,(unsigned char *)&Pico.rom - Pico.ram);
\r
@@
-167,15
+168,15
@@
int PicoReset(void)
}
\r
\r
SekReset();
\r
}
\r
\r
SekReset();
\r
+ // ..but do not reset SekCycle* to not desync with addons
\r
+
\r
// s68k doesn't have the TAS quirk, so we just globally set normal TAS handler in MCD mode (used by Batman games).
\r
SekSetRealTAS(PicoAHW & PAHW_MCD);
\r
// s68k doesn't have the TAS quirk, so we just globally set normal TAS handler in MCD mode (used by Batman games).
\r
SekSetRealTAS(PicoAHW & PAHW_MCD);
\r
- SekCycleCnt = SekCycleAim = 0;
\r
\r
Pico.m.dirtyPal = 1;
\r
\r
Pico.m.z80_bank68k = 0;
\r
Pico.m.z80_reset = 1;
\r
\r
Pico.m.dirtyPal = 1;
\r
\r
Pico.m.z80_bank68k = 0;
\r
Pico.m.z80_reset = 1;
\r
- memset(Pico.zram, 0, sizeof(Pico.zram)); // ??
\r
\r
PicoDetectRegion();
\r
Pico.video.status = 0x3428 | Pico.m.pal; // 'always set' bits | vblank | collision | pal
\r
\r
PicoDetectRegion();
\r
Pico.video.status = 0x3428 | Pico.m.pal; // 'always set' bits | vblank | collision | pal
\r