// this one should handle display mode changes\r
extern void emu_video_mode_change(int start_line, int line_count, int is_32cols);\r
\r
// this one should handle display mode changes\r
extern void emu_video_mode_change(int start_line, int line_count, int is_32cols);\r
\r
#define POPT_EN_SVP_DRC (1<<17)\r
#define POPT_DIS_SPRITE_LIM (1<<18)\r
#define POPT_DIS_IDLE_DET (1<<19)\r
#define POPT_EN_SVP_DRC (1<<17)\r
#define POPT_DIS_SPRITE_LIM (1<<18)\r
#define POPT_DIS_IDLE_DET (1<<19)\r
#define PAHW_MCD (1<<0)\r
#define PAHW_32X (1<<1)\r
#define PAHW_SVP (1<<2)\r
#define PAHW_MCD (1<<0)\r
#define PAHW_32X (1<<1)\r
#define PAHW_SVP (1<<2)\r
#define PDRAW_LAYERA_ON (1<<3)\r
#define PDRAW_SPRITES_LOW_ON (1<<4)\r
#define PDRAW_SPRITES_HI_ON (1<<7)\r
#define PDRAW_LAYERA_ON (1<<3)\r
#define PDRAW_SPRITES_LOW_ON (1<<4)\r
#define PDRAW_SPRITES_HI_ON (1<<7)\r
// internals\r
#define PDRAW_SPRITES_MOVED (1<<0) // (asm)\r
#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority\r
// internals\r
#define PDRAW_SPRITES_MOVED (1<<0) // (asm)\r
#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority\r