-@@0. "Renderer"\r
-#ifdef GP2X\r
-8bit fast:\r
-This enables alternative heavily optimized tile-based renderer, which renders\r
-pixels not line-by-line (this is what accurate renderers do), but in 8x8 tiles,\r
-which is much faster. But because of the way it works it can't render any\r
-mid-frame image changes (raster effects), so it is useful only with some games.\r
-\r
-Other two are accurate line-based renderers. The 8bit is faster but does not\r
-run well with some games like Street Racer.\r
-\r
-#endif\r
-#ifdef GIZ\r
-This option allows to switch between 16bit and 8bit renderers. The 8bit one is\r
-a bit faster for some games, but not much, because colors still need to be\r
-converted to 16bit, as this is what Gizmondo requires. It also introduces\r
-graphics problems for some games, so it's best to use 16bit one.\r
-\r
-#endif\r
-#ifdef PSP\r
-This option allows to switch between fast and accurate renderers. The fast one\r
-is much faster, because it draws the whole frame at a time, instead of doing it\r
-line by line, like the accurate one does. But because of the way it works it\r
-can't render any mid-frame image changes (raster effects), so it is useful only\r
-for some games.\r
-\r
-#endif\r
-#ifdef GIZ\r
-@@0. "Scanline mode"\r
-This option was designed to work around slow framebuffer access (the Gizmondo's\r
-main bottleneck) by drawing every other line (even numbered lines only).\r
-This improves performance greatly, but looses detail.\r
-\r
-#endif\r
-#ifdef GP2X\r
-@@0. "Scaling"\r
-"hw" means GP2X hardware scaler, which causes no performance loss, but scaled\r
-image looks a bit blocky. "sw" means software scaling, which uses pixel\r
-averaging and may look a bit nicer, but blurry. Horizontal scaling is only for\r
-games which use so called "32 column mode" (256x224 or 256x240), and scales\r
-image width to 320 pixels. Vertical scales height to 240 for games which use\r
-height 224 (most of them).\r
-\r
-#endif\r
-#ifdef GIZ\r
-@@0. "Scale low res mode"\r
-The Genesis/Megadrive had several graphics modes, some of which were only 256\r
-pixels wide. This option scales their width to 320 by using simple\r
-pixel averaging scaling. Works only when 16bit renderer is enabled.\r