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cd: switch to CD drive emu code from genplus
[picodrive.git]
/
platform
/
base_readme.txt
diff --git
a/platform/base_readme.txt
b/platform/base_readme.txt
index
7ec66df
..
d2f7e96
100644
(file)
--- a/
platform/base_readme.txt
+++ b/
platform/base_readme.txt
@@
-519,10
+519,7
@@
Texas Instruments SN76489 / SN76496 programmable tone/noise generator
Homepage: http://www.mame.net/
\r
\r
Eke
\r
Homepage: http://www.mame.net/
\r
\r
Eke
\r
-CD graphics processor implementation (from Genesis Plus GX)
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-
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-Stephane Dallongeville
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-Gens, MD/Mega CD/32X emulator. Some Sega CD code is based on this emu.
\r
+CD graphics processor and CD controller implementation (from Genesis Plus GX)
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#ifdef PSP
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\r
people @ ps2dev.org forums / PSPSDK crew
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#ifdef PSP
\r
\r
people @ ps2dev.org forums / PSPSDK crew
\r
@@
-537,6
+534,7
@@
Additional thanks
* Charles MacDonald (http://cgfm2.emuviews.com/) for old but still very useful
\r
info about genesis hardware.
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* Steve Snake for all that he has done for Genesis emulation scene.
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* Charles MacDonald (http://cgfm2.emuviews.com/) for old but still very useful
\r
info about genesis hardware.
\r
* Steve Snake for all that he has done for Genesis emulation scene.
\r
+* Stephane Dallongeville for writing Gens and making it open source.
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* Tasco Deluxe for his reverse engineering work on SVP and some mappers.
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* Bart Trzynadlowski for his SSFII and 68000 docs.
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* Haze for his research (http://haze.mameworld.info).
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* Tasco Deluxe for his reverse engineering work on SVP and some mappers.
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* Bart Trzynadlowski for his SSFII and 68000 docs.
\r
* Haze for his research (http://haze.mameworld.info).
\r
@@
-565,13
+563,21
@@
Additional thanks
\r
Changelog
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---------
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\r
Changelog
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---------
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-1.xx (2013-09-)
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+1.91 (2013-10-)
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+ + Switched to CD controller code from Eke's Genesis Plus GX.
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+ * Fixed overflow issue where cd emulation would break after
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+ ~10 minutes of gameplay
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+
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+1.90 (2013-09-24)
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+ 32X+CD emulation has been implemented.
\r
+ CD graphics processor code has been replaced with much cleaner Eke's
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+ 32X+CD emulation has been implemented.
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+ CD graphics processor code has been replaced with much cleaner Eke's
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- impl
a
mentation from Genesis Plus GX.
\r
- + CD PCM code has been completely rewritten
\r
+ impl
e
mentation from Genesis Plus GX.
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+ + CD PCM code has been completely rewritten
.
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* Various CD compatibility issues have been solved. Hopefully no more
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regressions this time.
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* Various CD compatibility issues have been solved. Hopefully no more
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regressions this time.
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+ * pandora: fixed tv-out (again), added automatic layer switching
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+ * libretro: fixed crackling sound for some games, added some core options
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+ * sdl: multiple joystick support has been fixed (Victor Luchits)
\r
\r
1.85 (2013-08-31)
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* Lots of 32X compatibility and accuracy improvements. All commercial games
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\r
1.85 (2013-08-31)
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* Lots of 32X compatibility and accuracy improvements. All commercial games
\r